Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity. Charles Mingus
Wednesday, July 22, 2015
Monday, July 13, 2015
DevDiary – July 2015 Skiddy teaser

“Skiddy is a product designed to simulate driving on ice or the drifting style of driving that is now becoming popular in racing. It utilizes the same Neveplast Np30 product currently used for Alpine skiing and Tubby tubing slopes. This surface is designed to have a low level of friction contact area and a slippery surface.” - Neveplast -
Now you can challenge your drifting abilities on your smartphone! 
Hi all! This is FranzinaV, CRYsoft Development Graphic Artist and I’m here to introduce you Skiddy, our latest fatigue!
Mockup
 for the presentation: Just a few sketches to show the potential without
 going into details: only colors, simple shapes and a hideous prototype 
kart that makes me shudder watching it now (thank goodness, this slide 
is not in High Res)!
  


Very amusing was the making of the karts. For I’m not a real designer aaand… my technical design skill really sucks! So it has been a kind of a wager to give shape and character to things never seen nor piloted, which were waiting for me, challenging me (sketch me, if you can!), from the photographs I received for inspiration.
It’s been a while since we posted something about CRYsoft’s activities. 
The thing is we were so busy during the realization of our brand new 
game, that we forgot to spread the news about it properly. We are still 
here, working for the first time, on commission! Now we’re ready to 
dance with Skiddy on the new path we’ve chosen to step on.
Neveplast s.r.l.
 the italian creator of artificial sky slopes, entrusted us the 
realization of its first entry in the App’s world and as game artist and
 art director of myself, I am quite satisfied about it. This is an 
important statement since we all are hypercritical about our own work!
I have to spend a word to thank Rolling Legend first, for the way this job teached me how to free my imagination and grow in self-confidence, besides the fact to having made known our work to Neveplast’s guys of course. They agreed on the fact that my style was suitable for their project, so they decided to see what we could have churn out with a mock up. And so our adventure began with few simple slides of presentation.
I have to spend a word to thank Rolling Legend first, for the way this job teached me how to free my imagination and grow in self-confidence, besides the fact to having made known our work to Neveplast’s guys of course. They agreed on the fact that my style was suitable for their project, so they decided to see what we could have churn out with a mock up. And so our adventure began with few simple slides of presentation.
As it happened with Rolling Legend, the focus is once again on the 
relationship between the colours and on the way in which they influence 
each other. We choose a strong colour impact; mainly primary colours and
 their complementary pure and “flat” which, in my imagination, they 
return a little the idea of old arcade games (a little bite of the 
“Kyoto” track, my favourite here).
Skiddy is a quick and immediate game 
without pretension of realism, so the style of the assets had to be very
 simple and immediate as well, keeping in mind that it is a 2D game! As a
 non game designer, I usually do not participate to the “analysis 
phases” and I’m not even much of a help in logistics. But sometimes I’m 
truly happy and satisfied when my graphic solutions support some 
practical options of the game itself. I’m always glad to help even when I
 should not :P
the “Savana” asset
Very amusing was the making of the karts. For I’m not a real designer aaand… my technical design skill really sucks! So it has been a kind of a wager to give shape and character to things never seen nor piloted, which were waiting for me, challenging me (sketch me, if you can!), from the photographs I received for inspiration.
| The example of customization - from the presentation | 
As you can see by the video, we decided to cut short the pleasantries, and draw entire blocks of mechanical parts to facilitate the vehicle settings before the race (and by the way, it is even easier for the Code Master, to manage the kart issue this way!).
A special mention to the music. On the video, you can listen the HOME track of Skiddy, part of the OST composed and mixed by our Music Baker Cristiano “Tecnyoh” Chikikatomo… it simply Rocks! \m/
Video Player
I told you that Skiddy
 was not intended to be a realistic game, yet we still tried to give the
 impression of depth despite its being a 2D game with top view. So I 
drew the assets with a false perspective (any architect or true 
designer, could mow my hands at the mere sight of it, but my motto 
lately is: “To hell the perspective!” in a “gracious” manner of 
speaking) and static translucent shadows which integrate well with the 
land and the assets with a decent illusion of natural light. I hate the 
flatness, so the dilemma was great: I tried in every way to apply 
shadows to all assets but some of them had been created to return a 
different light conditions, to give the idea of a change in position of 
the source (the sun), then some shadows have warmer colors, just for 
this reason.
As
 for the logistics, and as some of you already know, we always do our 
best to create games and Apps with the maximum attention for details, 
therefore everything you see was created by us, each element has been 
hand drawn, from the panels to icons to the buttons.
No pre packaged assets: all made in CRYsoft! 
The false perspective and the shadows :D
One more word about the special track we have dedicated to our beloved small town San Benedetto del Tronto.
A tribute that we hope will lead one day the true Skiddy, the one of 
the real world created by Neveplast, also here and maybe see our karts 
(with the special design made by us), whizzing by the sea!
Skiddy may be the nth Racing Kart Game, but don’t be hasty in judgments and classifications, I love it also for its being a borderline! The fun is guaranteed, and the challenge will satisfy even the veterans of Racing Games.
So stay tuned, the release day is approaching!
FranzinaV out ;)
Etichette:
Android,
artwork,
assets,
gamedesign,
gamedev,
gamemusic,
illustration,
imindie,
indiegame,
introducing,
iOS,
Neveplast,
readytoplay,
release,
unity2D,
video
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