Rolling Legend episode 1 - Johnny goes to RollywoodAs in a nice adventure movie, also our story begins in an ordinary day, carefree... |
Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity. Charles Mingus
Thursday, January 09, 2014
THE GRID: game design tests - because "being an artist" can be a problem ;)
The "artist" wants to put the signature at what he/she does, it is unlikely that a "lone" don't sign the shopping list if there's the occasion; it is a rooted tradition which after more than a year, I cannot get rid of, yet. Get rid of the urgency to sign any product of my pen... But often work in teams, it means don't put the signature and remain in the Grid. Everything is in the grid, from the gradient to the lines, each pixel must be in the right place and, above all else, must "weigh" the least! The pixel, the less it weighs, the better for everyone: for the level designer, the programmer, the musician... it must be so, otherwise your game is not in the Grid. The Grid was the stake, were the shears that clip the wings, the concrete blocks at the foot... "Who made me to do it?"
Etichette:
crysoftdev,
gamedesign,
gamedev,
indiegame,
iOS,
rollinglegend
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