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Showing posts with label rollinglegend. Show all posts
Showing posts with label rollinglegend. Show all posts

Wednesday, March 11, 2015

Rolling Legend - episode1 Behind the scenes - Part I (backgrounds)

For me, Rolling Legend was, and still is, a huge job, my first real job as Game Artist and it took me a long time to figure out what to do and where to go... From the animations of the monsters in cartoon style, to the backgrounds literally built by pieces to be entrusted to the level designer to give them sense and logic!
Now I'd like to talk about the backgrounds. At the beginning it was difficult to understand the needs of a game, I was only taking care of aesthetics issues instead of technical matters... I was a disaster! But slowly I started to follow the right path!
At first it was a triumph of objects, monsters, props as you can see below

It is a mess isn't it? So much stuff here!
The Level Designer was shocked thinking about the amount of memory needed to handle all this lol!
Definitely not good...


I drew hundreds of objects, assets and props, at first separate to give freedom to my friends, but freedom often means waste of time.
So I started to search for the balance between practicality and big special effects (joking) and my motto has become: "a few items, and great effect"



Since I love to madness architecture and the great depth, I am convinced that the central perspective and symmetry were the best solution, to create decent effects of fake 3D, though with very basic shapes. 



The result is "easy and quick"









Someone told us that Rolling Legend is more like a console game (and we are planning to prepare some surprises on this topic) and that we aimed too far up, but whatever you think I really hope you'll enjoy its graphics!
It is more than an experiment, and we're improving controls and the performance to grant a more enjoyable game experience.


So stay tuned and follow us to have news about Johnny Marble and his friends!



https://itunes.apple.com/us/app/rolling-legend-episode-1/id893670894?l=it&ls=1&mt=8

Rolling Legend - episode1 Behind the scenes - Part I (backgrounds)


Tuesday, February 24, 2015

ROLLING LEGEND ON SLIDE DB

We're on SlideDB  YAY!

Please help us rise popularity, by visiting our profile or rating ROLLING LEGEND if you already got it! We have indeed a very ambitious project that goes beyond mobile devices, I dare say that phones and tablets are just the beginning... Rolling Legend will become a console game sooner or later hell yeah!
It would be great if anyone in my circles could HELP by rating this game I'm working on as Art Director and solo Artist.
Your help by sharing and passing the word, will make the difference in the messy and cahotic promotional phase of young indie companies which are trying to touch the sky :D

Click on the image below and visit our SlideDB profile! 


thanks for watching! <3

ROLLING LEGEND ON SLIDE DB

Friday, February 20, 2015

ROLLING LEGEND - Episode 1 RELEASE

I'm very tired, we all are these days, but our dream is more tenacious of a mussel on a rock!
Strength abandon me as poetry apparently!
At least I'm happy, happy to have started this adventure with my amazing teammates, my friends!
Little Johnny, eager to know the world, is now out there and waiting to meet you.

So... Say hello!



https://itunes.apple.com/it/app/rolling-legend-episode-1/id893670894?mt=8


 Thanks for watching

ROLLING LEGEND - Episode 1 RELEASE

Tuesday, January 27, 2015

DevDiary – January 2015 Rolling Legend RELEASE

[…] “My dear Sam. For thirteen months, we travelled together on the Quest to destroy the Ring. Neither of us could have known when we set out the conforts of the Shire that we would journey through the most desolate wasteland, so full of enemies and evil. How could we have known? For not even in his most dangerous of tales did Bilbo ever speak of the plains of despair and pits of darkness that we encountered.” […]

-Frodo Baggins, The Lord of the Rings


Rolling Legend releaseYes, it has been a really long journey down the road indeed, but we did it. Hi, this is Alessandro from CRYsoft Delopment. I think the quote I used is quite perfect to describe what this huge project means to the team.
I was looking at our infrequent development diaries while I’m starting writing this one and I just realized that an entire year has passed from the project’s switch to the UNITY graphic engine. Now we’re about to release Rolling Legend and every single step we did it seems incredible for us. Looking at the entire project on his full potential makes me, so as Aymen, Cristian, Francesca and Cristiano, proud like never before into our lives.
We filled the game itself with a fragment of every of us. We spent several weeks to improve game performance on older devices and talking about this I want to highlight the most important aspect to us: we want an enjoyable experience for everyone, so we studied and created custom assets management for almost every device we could test.
Rolling Legend release is, while I’m speaking to you, just a matter of days. We planned the release initially on iOS system early this year, then on Android platforms and last but not least for sure, on Windows Phone 8. We need a bunch of days for the release on every platform due the different management of some game features, like the social ones.

Rolling Legend release FEATURES

We included into the first release many of the features we planned to add while we were running against time. For this, I would personally thank Aymen Mezni, our unstoppable tank coder who spent many, many days and nights to tune even the tiniest aspects (you’ll never see them, but there they are) of the interface and the game logics. Months ago I spent several words to praise the incredible job of our art director Francesca Velenosi, but when you’ll play Rolling Legend don’t forget that the amazing music you’ll hear was composed by our music designer Cristiano Ferr.. ahem TECNYOH :D who created cover tracks starting from original soundtracks. You will not believe what he has been able to do.
However, getting to the point and talking about Rolling Legend’s features list, this is what we are glad and proudly present to everybody.

SHINYBUY– IT’S FREE AND FULL. Rolling Legend – EPISODE 1 Johnny goes to Rollywood, comes for free and we don’t mean freemium but truly free. The in-app purchases we included are the add-ons you’ll need if you want a little help to achieve all game objectives and to discover every little concealed secret. If you are a gamer who loves challenges you can enjoy Rolling Legend without spend a cent.
- ITS VISUAL IS AMAZING. It doesn’t matter if you use a low-end smartphone or the ultimate device which enthrones into the stores, you will play Rolling Legend with an incredible and scalable graphics. What we achieved isn’t just a style exercise, we chose to realize the game like you’ll see it ’cause we believe that the quality of artisanal 2D games is quite over every production based on standard props. Every single object you’ll see on the screen is hand drawn. The colours have been carefully chosen according to certain stylistic choices in order to maximize the visual effect of each background. A perfect balance between style and technique.
- ITS SOUNDTRACK ROCKS. We are indie developers and this often means low budget and limited resources, but truth is we spend every single drop of our potential into every project we get involved in. We were concerned about music when we started working on Rolling Legend. We were concerned about what choice would have been the best according to genre, and style of the game we wanted to create. We needed music which meant something to us, a music which reminded everybody that scene in that movie, so we created as many cover tracks we needed to achieve this goal and the result exceeded every expectations.
– IT’S FRESH AND INNOVATIVE. Our first goal as games developers is to create amusement and to achieve this goal we had to build from ground something new. Each of us is a player, everyone on his level and each of us has loved his childhood games (all classics)  so we started from them to create Rolling Legend. We filled the game with all the best ideas we have put together and you will find them into the game: incredible powers to unlock, epic Bosses fights, cute friends to save, paparazzi photos minigame (ndr. to gain extra Shiny ;-) ), character customization and much much more.


Mattia-2

In the end what’s missing now is your feedback, so what are you waiting for?!
Grab your smartphones and enjoy playing Rolling Legend!

Rolling Legend icon

DevDiary – January 2015 Rolling Legend RELEASE


Thursday, December 25, 2014

Rolling Legend X-mas 2014

The crysoft team and Rolling Legend wish you a Merry X-mas and Happy Holidays!
After the first tests on Rolling Legend beta version, we keep working hard to achieve our goals: high quality entertainment! Meanwhile, I enjoyed to draw the yearly Christmas Card to wish you all Happy Holidays: a must for us since a while! Our heart is with you and with the souls who support us with patience and love!

All the best for you friends
by Rolling Legend and CRYsoft Development

Rolling Legend X-mas 2014

Rolling Legend X-mas 2014


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Saturday, October 25, 2014

How to desecrate the gods of Hollywood...

... with fun of course!
Everybody love movies. Now, take a crazy bundle of charming characters, the movies you love the most, then mix, shake and throw all of this in a videogame.
Your cocktail is Rolling Legend! You will travel from the dark mountain of the Lord of the Marbles to the rainy skyline of The Abacus touching the magic of Johnny Marbler and sailing to remote islands with Capt. Johnny! Ready to go to Rollywood?

What do you think about the worlds screen selection? ^_^






The Fantastic Five






Tuesday, October 07, 2014

Let's dance! Rolling Legend Samba

Hi Friends! Come along and dance with us the "Rolling Monster Samba" along with the funniest and unusual critters you've ever seen ^_^
Follow on twitter!

Music by our beloved musician


Rolling Legend Samba

Tuesday, August 05, 2014

Rolling Legend - Game in Action

Before the release I want to show you some screenshots of the #gameinaction from the beta version (mark II)


Tell me what you think

























Thanks for watching!