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Showing posts with label houmour. Show all posts
Showing posts with label houmour. Show all posts

Sunday, May 07, 2017

So long... And thanks for all the Bananas!

  • Listening to: Radio 
  • Reading: The HitchHiker's Guide To The Galaxy 
  • Watching: Kingsman-The Secret Service 
  • Playing: Space Max - Beta version 
  • Eating: Pizza 
  • Drinking: Coffee and Tea 

Here I am again! Though I haven't published anything for so long, little has changed. I'm still the Lead Artist and Art Dictator of the absurd and funny video games created by CRYsoft Development, drawing characters and assets as usual. It's been a long time since I'm not very active lately and many have definitely forgotten me. But starting over is never a bad thing, so here I am! Let's start again!
The last year has been very harsh and tough, but very important, to me and to us all.
It was a period of changes, successes and some bad lucks but we endured and we’re still here.
Our new game Space Max, is right behind the corner. Max is an adorable and somewhat mischievous monkey who is going to make a long journey in space to reach a distant planet where he will acquire a special superpower that will help him return home! But I won't go any further with the spoilers. I hope that anyone who will have the opportunity to play Space Max, will enjoy themselves in surpassing the records of friends and collecting the gears to get the most unlikely space suits;)
We ended up the main development and we entered the beta test to polish the game even more. We’re listening the feedback of everybody who decided to join the testing phase (talking about it, if you would help us to improve the game or just send some of your impressions please write at spacemax@crysoftdev.com).
Thanks to some “unexpected encounters” along the road, the launch has been delayed to May 10th 2017. This unexpected encounter was the meeting with the guys of redBit gamesa renowed games publisher from Rome (Italy), which really enjoyed Space Max and then decided to publish it.
So we're almost there, I'm a bit nervous as I always am when a project I've working on is about to be released.
I hope you guys will enjoy the Game, meanwhile I'll post some of the comix I made for advertising and for social media activities!
Until then...

So long... And thanks for all the Bananas!


Frandalì Out =)

Thursday, September 01, 2016

Space Max - Game in progress

::INCOMING TRANSMISSION:: Emergency landing, repeat, emergency landing!

---Position: Unknown.
---Date: Unknown.
---ExtractionPod: Gone 
---Fuel: Just working on that... 


"Ehm..."
*clears his throat*
"Now that the flag is planted, I officially declare this planet colonized by the Traveler Monkeys!... 
Well, now how do I get home?


Space Max - Game in progress

Thursday, November 19, 2015

MatchYS drafts: Horatio


This is Horatio (some drafts), Pauly's best friend! 
Emoticon sm
He's the "oh-play-with-me-all-day-long" kind, so it is difficult sometimes obey to Loretta and make tidy the room while this huge fur ball is around! I named Him after my favourite character of the Crime Drama CSI: Horatio Caine... this is a play on word only for italians, 'cause in italian language the word "Caine" sounds very similarly to the word "Cane" = "Dog" 





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Friday, February 20, 2015

ROLLING LEGEND - Episode 1 RELEASE

I'm very tired, we all are these days, but our dream is more tenacious of a mussel on a rock!
Strength abandon me as poetry apparently!
At least I'm happy, happy to have started this adventure with my amazing teammates, my friends!
Little Johnny, eager to know the world, is now out there and waiting to meet you.

So... Say hello!



https://itunes.apple.com/it/app/rolling-legend-episode-1/id893670894?mt=8


 Thanks for watching

ROLLING LEGEND - Episode 1 RELEASE

Tuesday, January 27, 2015

DevDiary – January 2015 Rolling Legend RELEASE

[…] “My dear Sam. For thirteen months, we travelled together on the Quest to destroy the Ring. Neither of us could have known when we set out the conforts of the Shire that we would journey through the most desolate wasteland, so full of enemies and evil. How could we have known? For not even in his most dangerous of tales did Bilbo ever speak of the plains of despair and pits of darkness that we encountered.” […]

-Frodo Baggins, The Lord of the Rings


Rolling Legend releaseYes, it has been a really long journey down the road indeed, but we did it. Hi, this is Alessandro from CRYsoft Delopment. I think the quote I used is quite perfect to describe what this huge project means to the team.
I was looking at our infrequent development diaries while I’m starting writing this one and I just realized that an entire year has passed from the project’s switch to the UNITY graphic engine. Now we’re about to release Rolling Legend and every single step we did it seems incredible for us. Looking at the entire project on his full potential makes me, so as Aymen, Cristian, Francesca and Cristiano, proud like never before into our lives.
We filled the game itself with a fragment of every of us. We spent several weeks to improve game performance on older devices and talking about this I want to highlight the most important aspect to us: we want an enjoyable experience for everyone, so we studied and created custom assets management for almost every device we could test.
Rolling Legend release is, while I’m speaking to you, just a matter of days. We planned the release initially on iOS system early this year, then on Android platforms and last but not least for sure, on Windows Phone 8. We need a bunch of days for the release on every platform due the different management of some game features, like the social ones.

Rolling Legend release FEATURES

We included into the first release many of the features we planned to add while we were running against time. For this, I would personally thank Aymen Mezni, our unstoppable tank coder who spent many, many days and nights to tune even the tiniest aspects (you’ll never see them, but there they are) of the interface and the game logics. Months ago I spent several words to praise the incredible job of our art director Francesca Velenosi, but when you’ll play Rolling Legend don’t forget that the amazing music you’ll hear was composed by our music designer Cristiano Ferr.. ahem TECNYOH :D who created cover tracks starting from original soundtracks. You will not believe what he has been able to do.
However, getting to the point and talking about Rolling Legend’s features list, this is what we are glad and proudly present to everybody.

SHINYBUY– IT’S FREE AND FULL. Rolling Legend – EPISODE 1 Johnny goes to Rollywood, comes for free and we don’t mean freemium but truly free. The in-app purchases we included are the add-ons you’ll need if you want a little help to achieve all game objectives and to discover every little concealed secret. If you are a gamer who loves challenges you can enjoy Rolling Legend without spend a cent.
- ITS VISUAL IS AMAZING. It doesn’t matter if you use a low-end smartphone or the ultimate device which enthrones into the stores, you will play Rolling Legend with an incredible and scalable graphics. What we achieved isn’t just a style exercise, we chose to realize the game like you’ll see it ’cause we believe that the quality of artisanal 2D games is quite over every production based on standard props. Every single object you’ll see on the screen is hand drawn. The colours have been carefully chosen according to certain stylistic choices in order to maximize the visual effect of each background. A perfect balance between style and technique.
- ITS SOUNDTRACK ROCKS. We are indie developers and this often means low budget and limited resources, but truth is we spend every single drop of our potential into every project we get involved in. We were concerned about music when we started working on Rolling Legend. We were concerned about what choice would have been the best according to genre, and style of the game we wanted to create. We needed music which meant something to us, a music which reminded everybody that scene in that movie, so we created as many cover tracks we needed to achieve this goal and the result exceeded every expectations.
– IT’S FRESH AND INNOVATIVE. Our first goal as games developers is to create amusement and to achieve this goal we had to build from ground something new. Each of us is a player, everyone on his level and each of us has loved his childhood games (all classics)  so we started from them to create Rolling Legend. We filled the game with all the best ideas we have put together and you will find them into the game: incredible powers to unlock, epic Bosses fights, cute friends to save, paparazzi photos minigame (ndr. to gain extra Shiny ;-) ), character customization and much much more.


Mattia-2

In the end what’s missing now is your feedback, so what are you waiting for?!
Grab your smartphones and enjoy playing Rolling Legend!

Rolling Legend icon

DevDiary – January 2015 Rolling Legend RELEASE


Thursday, December 25, 2014

Rolling Legend X-mas 2014

The crysoft team and Rolling Legend wish you a Merry X-mas and Happy Holidays!
After the first tests on Rolling Legend beta version, we keep working hard to achieve our goals: high quality entertainment! Meanwhile, I enjoyed to draw the yearly Christmas Card to wish you all Happy Holidays: a must for us since a while! Our heart is with you and with the souls who support us with patience and love!

All the best for you friends
by Rolling Legend and CRYsoft Development

Rolling Legend X-mas 2014

Rolling Legend X-mas 2014


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Saturday, October 25, 2014

How to desecrate the gods of Hollywood...

... with fun of course!
Everybody love movies. Now, take a crazy bundle of charming characters, the movies you love the most, then mix, shake and throw all of this in a videogame.
Your cocktail is Rolling Legend! You will travel from the dark mountain of the Lord of the Marbles to the rainy skyline of The Abacus touching the magic of Johnny Marbler and sailing to remote islands with Capt. Johnny! Ready to go to Rollywood?

What do you think about the worlds screen selection? ^_^






The Fantastic Five






Tuesday, October 07, 2014

Let's dance! Rolling Legend Samba

Hi Friends! Come along and dance with us the "Rolling Monster Samba" along with the funniest and unusual critters you've ever seen ^_^
Follow on twitter!

Music by our beloved musician


Rolling Legend Samba

Thursday, August 14, 2014

Rolling Legend Official FB Page


Finally Rolling Legend has its official FB page!
Follow us to have news about JohnnyMarble and his friends; explore the world of Rollywood to discover endless landscapes in which fight against the weirdest Bosses and their strange Minions!
Don't forget to collect as many "shinies" as possible and that it's a race against the clock... will you be brave and fast enough to reach the finish line before your friends?



https://www.facebook.com/crysoftdev/photos/a.166966826745860.32922.166952280080648/594463530662852/?type=1&theater

Rolling Legend Official FB Page

Thanks for watching and Keep Rollin'!

www.facebook.com/crysoftdevhttps://twitter.com/rollinglegendEP



Tuesday, August 05, 2014

Rolling Legend - Game in Action

Before the release I want to show you some screenshots of the #gameinaction from the beta version (mark II)


Tell me what you think

























Thanks for watching!