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Showing posts with label cuteness. Show all posts
Showing posts with label cuteness. Show all posts

Sunday, September 04, 2016

Max conqueror of Cowa-426 wallpaper


A little gift for all my friends, I've make this wallpaper because I love this version of our Max, so cute and sweet



Max conqueror of Cowa-426 wallpaper

Thursday, May 05, 2016

MatchYS on the Stores!

Find, match and play with your toys


Help Pauly to get rid the mess of his room before his mother Loretta comes home, but be careful because she will not be the least of his problems! You will have to sharpen your eyesight, be fast and prompt in this fast-paced puzzle game.
Pauly’s mom, Loretta, wants everything to be clean and tidy, before she gets back from shopping, so she entrusted his son the task of keeping in place the toys.

Easier said than done!

Will be Pauly able to put everything in order before his mother returns? 





MatchYS on the Stores!


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Monday, January 18, 2016

DevDiary – January 2016 MatchYS and... the sense of life

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Hi everybody, this is Alessandro (and Francesca by the way :D) from CRYsoft Development and this month I would tell to you what's in the Schrodinger's box of our next year.
In the last few months we speak very little on these pages about WHAT we are really doing. Some of you could had read about our next project throught our Facebook Twitter accounts but this time i wouldn't speak only about MatchYS or development at all.

Many things have happened since this July, some of them have literally changed our way of being, well, US ..
I don't wanna to annoy all of you speaking about the "why" (it'll be too long and it doesn't concern our work itself, but the way we do it), but this speech is about the "what" is changed. First of all we changed our approch to development starting from how we think to it because, although we're all indies and this is really exciting, we have other jobs in our lives. No, this isn't our main job. We do it with all the love we can infuse into it cause we love it much more than our main jobs, but we need "real money" into "real life" to pay food, monthly bills and any other needs. We basked a little in the illusion of being able to disrupt our lives overnightbut now we're back with our feet on the groundWe are ready to make a difference, a realistic one.
Second, we changed our team a little. We met an incredible 3D digital artist on the road and together we'll realize our next step into development: we'll deliver to you new incredible, fun overload and visual jaw dropping games! Yeah, we have just started to brainstorm some really cool games we're going to develop into 2016.
Last but not least we changed our way to think at games themselves. Don't worry, we don't want to destroy the concept and ideas that many of you like. We speak about the general experience that you will have with our next games. It started with Skiddy, we created an essential interface, a fast pacing control system and a much more immersive gameplay without adding unnecessary buttons or complex instructions. You start the game and you enjoy yourself drifting with karts in just few taps. So be yet!
I will not bore you further then i give the floor to my young and eclectic padwan Francesca who will speak to you of our next project to come: MatchYS and maybe something more...
 Logo-SS

Hi! This is Francesca, now it's my turn to take the floor and introduce you the design of our new project. Indeed Alessandro made an excellent overview of what have been our most important changes within the team, especially of our new gamedev philosophy and I'm happy to intervene to tell you about our project, a pressure puzzle game set in Pauly's bedroom (Pauly is the little star of the game), who will have to tidying up his toys scattered all around, before his Mom come back! It will not be a simple game of pairs or aligning of objects in order to completing the levels; there will be surprises to make the gameplay more attactive and entertaining, with situations and characters which will bring confusion during the game. But about this we'll speak in a more detailed way later.
For now, I will focus on the graphics, which is also my area of ​​expertise, starting by the style made in CRYsoft 100%. We thought of a very colorful graphics as it is our custom by now, very simple minimal and vintage inspired, from the logo design (which refers to the old game of wooden cubes with imprinted letters that helps children compose the first words), to the characters as Pauly for which I took inspiration by old advertising 50's style.

Pauly

This time we handled the interface, according not only with aesthetics but mainly according with logistic issues, making it completely modular and subdivided in such a way that the elements are manageable on any type of device (although we cannot vouch for the thousands of types of screens and resolutions offered by Android devices :P).





As I mentioned earlier, there will be elements that will bring havoc throughout the game, to enliven it and make it less repetitive and fun, tien we've created the characters that will interact with the player during the game. So Terence, Pauly's little brother, won't wait anything other than entering the room and put it in a mess! If this happens and Loretta comes in for an "inspection", there will be trouble!

Terence

Loretta-interfaccia

As in other pressure puzzle games, time will be important to complete the levels and the "distracting elements" will help to vary the gameplay with their bonuses or maluses. The toys are the protagonists, with various categories from the type, by the colors and the materials they are made of. Recognize them in the heap won't be easy, but with a trained eye, the fun will be assured. Below there are examples that explain how to recognize objects based on their categories.

Tutorial
interfaccia-area-gioco

All of the toys at first sight are extremely colorful and chaotic as you can see in the image, and they are defined so as to have a wide range of objects to play with. We choose the primariy and secondary colours so as to have the main ones and their complementaries exalting each other. The variety of the objects is such that you will have many combinations and difficulties, thanks to the categories of the materials they are made of! We trust that MatchYS will be different from other Pressure Puzzle Games for its spirit and its setting; the mood is always what you would expect from CRYsoft: colorful and light-hearted, just as its members. There have been many changes during the year that has just ended, and lots are the projects that will keep us busy, while MatchYS is in the expert hands of our heroes Aymen and Alessandro. This year will be LITERALLY a bestial for us... from the feathered ones to the most mischievous, not to mention a certain "dirty dozen" that will involve you in a dirty work... but I do not want spoil the pleasure to discover more... I assure you there's lots of things to talk about, but not just yet!
We achieve our dreams, step by step among new and old friends and talking about old friends: there will be surprises for our little Johnny Marble and his gang!
So stay tuned and may the fun be with you ๐Ÿ––๐Ÿ˜˜๐Ÿ–– (sorry... I couldn't help it)!
Francesca and Alessandro out

Tuesday, January 27, 2015

DevDiary – January 2015 Rolling Legend RELEASE

[…] “My dear Sam. For thirteen months, we travelled together on the Quest to destroy the Ring. Neither of us could have known when we set out the conforts of the Shire that we would journey through the most desolate wasteland, so full of enemies and evil. How could we have known? For not even in his most dangerous of tales did Bilbo ever speak of the plains of despair and pits of darkness that we encountered.” […]

-Frodo Baggins, The Lord of the Rings


Rolling Legend releaseYes, it has been a really long journey down the road indeed, but we did it. Hi, this is Alessandro from CRYsoft Delopment. I think the quote I used is quite perfect to describe what this huge project means to the team.
I was looking at our infrequent development diaries while I’m starting writing this one and I just realized that an entire year has passed from the project’s switch to the UNITY graphic engine. Now we’re about to release Rolling Legend and every single step we did it seems incredible for us. Looking at the entire project on his full potential makes me, so as Aymen, Cristian, Francesca and Cristiano, proud like never before into our lives.
We filled the game itself with a fragment of every of us. We spent several weeks to improve game performance on older devices and talking about this I want to highlight the most important aspect to us: we want an enjoyable experience for everyone, so we studied and created custom assets management for almost every device we could test.
Rolling Legend release is, while I’m speaking to you, just a matter of days. We planned the release initially on iOS system early this year, then on Android platforms and last but not least for sure, on Windows Phone 8. We need a bunch of days for the release on every platform due the different management of some game features, like the social ones.

Rolling Legend release FEATURES

We included into the first release many of the features we planned to add while we were running against time. For this, I would personally thank Aymen Mezni, our unstoppable tank coder who spent many, many days and nights to tune even the tiniest aspects (you’ll never see them, but there they are) of the interface and the game logics. Months ago I spent several words to praise the incredible job of our art director Francesca Velenosi, but when you’ll play Rolling Legend don’t forget that the amazing music you’ll hear was composed by our music designer Cristiano Ferr.. ahem TECNYOH :D who created cover tracks starting from original soundtracks. You will not believe what he has been able to do.
However, getting to the point and talking about Rolling Legend’s features list, this is what we are glad and proudly present to everybody.

SHINYBUY– IT’S FREE AND FULL. Rolling Legend – EPISODE 1 Johnny goes to Rollywood, comes for free and we don’t mean freemium but truly free. The in-app purchases we included are the add-ons you’ll need if you want a little help to achieve all game objectives and to discover every little concealed secret. If you are a gamer who loves challenges you can enjoy Rolling Legend without spend a cent.
- ITS VISUAL IS AMAZING. It doesn’t matter if you use a low-end smartphone or the ultimate device which enthrones into the stores, you will play Rolling Legend with an incredible and scalable graphics. What we achieved isn’t just a style exercise, we chose to realize the game like you’ll see it ’cause we believe that the quality of artisanal 2D games is quite over every production based on standard props. Every single object you’ll see on the screen is hand drawn. The colours have been carefully chosen according to certain stylistic choices in order to maximize the visual effect of each background. A perfect balance between style and technique.
- ITS SOUNDTRACK ROCKS. We are indie developers and this often means low budget and limited resources, but truth is we spend every single drop of our potential into every project we get involved in. We were concerned about music when we started working on Rolling Legend. We were concerned about what choice would have been the best according to genre, and style of the game we wanted to create. We needed music which meant something to us, a music which reminded everybody that scene in that movie, so we created as many cover tracks we needed to achieve this goal and the result exceeded every expectations.
– IT’S FRESH AND INNOVATIVE. Our first goal as games developers is to create amusement and to achieve this goal we had to build from ground something new. Each of us is a player, everyone on his level and each of us has loved his childhood games (all classics)  so we started from them to create Rolling Legend. We filled the game with all the best ideas we have put together and you will find them into the game: incredible powers to unlock, epic Bosses fights, cute friends to save, paparazzi photos minigame (ndr. to gain extra Shiny ;-) ), character customization and much much more.


Mattia-2

In the end what’s missing now is your feedback, so what are you waiting for?!
Grab your smartphones and enjoy playing Rolling Legend!

Rolling Legend icon

DevDiary – January 2015 Rolling Legend RELEASE


Tuesday, October 07, 2014

Let's dance! Rolling Legend Samba

Hi Friends! Come along and dance with us the "Rolling Monster Samba" along with the funniest and unusual critters you've ever seen ^_^
Follow on twitter!

Music by our beloved musician


Rolling Legend Samba