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Showing posts with label appstore. Show all posts
Showing posts with label appstore. Show all posts

Wednesday, September 20, 2017

Three, two, one... IT’S SUSHI TIME!







Three, two, one... IT’S SUSHI TIME!





Art Dictator presso CRYsoft Development

4 articoli
This time, we fly to Japan! Our secret dream: my own, in particular! We're waiting for our Computer Genius to return to full-fledged work and since we just cannot stay without doing anything, in less than forty days we managed to produce a new little game! A month of work on my part, to draw the general concept art, the assets, a clean and functional interface, japanese themed icons and buttons and, of course, our mythic Sushi Master, Hidekazu Sensei!
After a rapid breafing (with coffee and cookies) we decided to mix our love for Sushi and Japan with a classical amongst puzzle games! 

The result is a fresh and funny manga-style puzzle game, apparently with a gameplay very easy to manage, but hard to master! 



Under the strict supervision of the sushi man HIDEKAZU, have a good time in realizing fast combinations in horizontal, vertical or oblique to clear the dishes on the table! Show to the Sensei your culinary skills and recreate the typical Japanese food with fish, eggs, Nori algae and vegetables. You can also invent YOUR OWN sushi and try to surprise Hidekazu. More trio you get, more combos (therefore more points) will be gained. The Sensei will gifts you with the precious wasabi, soy sauce or the delicious ginger from the Lands of the Rising Sun. Be a disciple is only the first step. Work hard, gain worthy aknowledgements by the Sensei and deal with who want steal your title on the billboard in order to become the MASTER OF SUSHI!


Available for iOS and Android!
⬇️ Download it from your favourite store! ⬇️

         

Three, two, one... IT’S SUSHI TIME!





Wednesday, May 17, 2017

Space Max – Blast off with a smelly gas explosion!

Let's start wit the reviews😊

Thanks to EDAMAME REVIEWS




Space Max – Blast off with a smelly gas explosion!

Space Max by Tiny Games

If you were a monkey stranded on an asteroid way out in deep space, surrounded by a herd of floating Space-Cattle, what would you do to escape… Sound ridiculous? Well, today we’ve got a game about it…!
Space Max is a game based almost exactly on the situation described above. Besides a few large asteroids you’ll want to avoid, a bunch of metal gears you can collect to gain points and a bunch of bananas you will need to collect for “fuel” this game is pretty much what you’d expect... read the full review here 

Space Max – Blast off with a smelly gas explosion!

Want to give Space Max a try? The download link is just below
 


Let me know what you thought in the comments section and as always thanks for following


Tuesday, May 16, 2017

Space Max: The Unepic Space Odissey

   by FrandaliMay 16

  • Listening to: Classical Music 
  • Reading: The HitchHiker's Guide To The Galaxy 
  • Watching: Space Max Video Trailer (watch it in HD 😉) 
  • Playing: Space Max 
  • Eating: Eggs & bacon 
  • Drinking: Tea


 Italy, May 10th, 2017 
Destination: Earth
Flatus Engine: ON.

Get ready for the noisy take-off! Help Max, the little Ape Astronaut to come home with his hi-tech jetpack featuring the famous and eco-friendly prototype energy. Jump through space thanks to this prodigious gas that will make you fly higher and higher!

After a crash landing on Cowa-426, our brave hero Max discovered that the only way to go home is by using the power of his powerful flatus. Help him collect metal scrap to build more powerful suits. But beware! Pay attention to space cows, asteroids, and terrible pitfalls hide by the universe.
Remember: you can only count on yourself. Do not be embarrassed, because in the end... better out, than inside!


SPACE MAX FEATURES
  • Space odyssey of unepic proportions with a fart flying monkey
  • Custom spacesuits to build up the ultimate uber ultra mega spacesuit
  • Gorgeous hand drawn graphic. Every, single, pixel
  • Crazy leaderboards to determinate the best farter in the World
FACTSHEET

Developer: CRYsoft Development based in San Benedetto del Tronto, Italy
Publisher: Tiny Games based in Rome, Italy
Release date: May 10, 2017
Platforms: iOS - Android
website: www.crysoftdev.com
regular price: FREE

SPAM POLICIES
Every reference to the word "fart" concerns the Android version of the game. Because of the restrictions imposed by Apple guidelines, we had to adapt the game to make it conform to the standards required for anti spam policies.

SPACE MAX CREDITS

Alessandro Filipponi – Project Manager
Alessandra Merlini – Localization & PR
Aymen Mezni – Lead Programmer
Cristiano Ferracuti – Music Composer
Francesca Velenosi – Art Dictator

Space Max: The Unepic Space Odissey



Teaser cartoon n° 1




Wednesday, September 14, 2016

DevDiary – September 2016 Space Max and surroundings

12 settembre 2016 source: crysoftdev blog

Space Max is on the go!



Space Max...GO!
Space Max…GO!
Alessandro here. Summer passed (in Italy at least!) and so it went the hot temperatures, the infinite sweats and that Pokémon Go craziness which hit the world in its best moment to go outdoor. This wouldn’t be a complaint about the game which literally kidnapped the scene to anything else, it gained its success. It deserved it. This is just an observation.
Yeah, be an indie developer it also means this: learn to recognize the movements of the market, understand other developers’ choices and finally choose the perfect timing to act fielding the result of his own laborsThis is an amateur, but useful, advice: don’t be too eager to throw your game out! You could have the best game in the videoludic’s history but if you release the game in the wrong moment all of your efforts will be wasted because your potential customers’ attention is elsewhere.
So we have patiently waited, debugging, improving and upgrading our game to make it better than ever.
Space Max game design

Finally we have planned the best moment to release our next game Space Max. The”right time” is this autumn and it will arrive on all of your iOS and Android devices. We have much boiling in our caldron, as much is the work to do yet. Despite Space Max will be a classic endless jumper, our ideas about it doesn’t, so nothing of literally classic will be included in the game, just the genre. Enjoy this little display of art and concept design!

This is just a little sneak peek of the maniacal work of our art director (ndr. dictator) Francesca Velenosi, but it is enough to understand the style and the attention to details we have used to Space Max. If you are eager for more updates until Space Max release follow Max’s stories on his official Twitter account for live news.
The other big news is that we took onboard an incredible skilled 3D Artist to raise the bar of our productions, because meanwhile we’re on the run to finish Space Max but we just started brainstorming of our next game and this one needed a graphical supercharge!

DevDiary – September 2016 Space Max and surroundings 

What can you expect do you say? My mouth is well shut, but i can throw at you few hints: this game will based on an old glory from the past, the gameplay will be fast and furious (it’s not a word game!), the game will include two multiplayer models. We want all of these features to be crazy impressive into our next game, so we chased this unlucky friend of us (:D i can be a very annoying person) until he has surrendered and he accepted to help us into this new adventure. Follow us on our official Twitter account into next months to know more!
Last but not least, mind this statement: “Soon we will give you the war that you always desired … “ so stay tuned.

Space Max - In Space You Are Not Alone
Alessandro out.

Thursday, May 05, 2016

MatchYS on the Stores!

Find, match and play with your toys


Help Pauly to get rid the mess of his room before his mother Loretta comes home, but be careful because she will not be the least of his problems! You will have to sharpen your eyesight, be fast and prompt in this fast-paced puzzle game.
Pauly’s mom, Loretta, wants everything to be clean and tidy, before she gets back from shopping, so she entrusted his son the task of keeping in place the toys.

Easier said than done!

Will be Pauly able to put everything in order before his mother returns? 





MatchYS on the Stores!


Download                       Download                        Download                     Download


Saturday, May 16, 2015

CRYsoftdev's brand new Logotype & about Skiddy

It's been a while since the last time I posted in my own blog!
The thing is that we were so busy during the realization of our brand new game Skiddy, that we forgot to spread the news about it...
With Skiddy
we embarked on a new path, since our projects on Rolling Legend as a console game are still fresh on our minds and we're waiting to start, we worked hard on a new game on commission: Skiddy for Neveplast® to be precise!
So we thought to give a radical change to our previous life as group and teamwork.

First step was the restyling of CRYsoftdev's logo, reviewed in its colours and shapes, but with the same soul of the old one.

 
CRYsoft Development Logotype 2011





CRYsoft Development Logotype 2015

The second step was not a change of style neither a change of direction or purposes.
We will always devote our brains and our efforts to create smart games with clean and simple graphics and music but in more lighthearted mood, thus we decided to accept every challenge and also work for others!
So we started to design Skiddy about six months ago, with Neveplast®'s advices and worked on it for two and half months. A very smooth, clear, and fast job... the best clients! They knew what they wanted, always confronting with us with sense and intelligence! I accepted the challenge and I really had fun in drawing it, even if I'm not good with technological or mechanic things :P

So what comes next is the release of the game on the App Store first. It'll be available for Android and WP afterwards.
More details to come in the next blog entry!

For now, enjoy the prototype of the Home screen!



Stay tuned and do not forget to keep Rollin' ;)

CRYsoftdev's brand new Logotype & about Skiddy



Wednesday, March 11, 2015

Rolling Legend - episode1 Behind the scenes - Part I (backgrounds)

For me, Rolling Legend was, and still is, a huge job, my first real job as Game Artist and it took me a long time to figure out what to do and where to go... From the animations of the monsters in cartoon style, to the backgrounds literally built by pieces to be entrusted to the level designer to give them sense and logic!
Now I'd like to talk about the backgrounds. At the beginning it was difficult to understand the needs of a game, I was only taking care of aesthetics issues instead of technical matters... I was a disaster! But slowly I started to follow the right path!
At first it was a triumph of objects, monsters, props as you can see below

It is a mess isn't it? So much stuff here!
The Level Designer was shocked thinking about the amount of memory needed to handle all this lol!
Definitely not good...


I drew hundreds of objects, assets and props, at first separate to give freedom to my friends, but freedom often means waste of time.
So I started to search for the balance between practicality and big special effects (joking) and my motto has become: "a few items, and great effect"



Since I love to madness architecture and the great depth, I am convinced that the central perspective and symmetry were the best solution, to create decent effects of fake 3D, though with very basic shapes. 



The result is "easy and quick"









Someone told us that Rolling Legend is more like a console game (and we are planning to prepare some surprises on this topic) and that we aimed too far up, but whatever you think I really hope you'll enjoy its graphics!
It is more than an experiment, and we're improving controls and the performance to grant a more enjoyable game experience.


So stay tuned and follow us to have news about Johnny Marble and his friends!



https://itunes.apple.com/us/app/rolling-legend-episode-1/id893670894?l=it&ls=1&mt=8

Rolling Legend - episode1 Behind the scenes - Part I (backgrounds)


Tuesday, February 24, 2015

ROLLING LEGEND ON SLIDE DB

We're on SlideDB  YAY!

Please help us rise popularity, by visiting our profile or rating ROLLING LEGEND if you already got it! We have indeed a very ambitious project that goes beyond mobile devices, I dare say that phones and tablets are just the beginning... Rolling Legend will become a console game sooner or later hell yeah!
It would be great if anyone in my circles could HELP by rating this game I'm working on as Art Director and solo Artist.
Your help by sharing and passing the word, will make the difference in the messy and cahotic promotional phase of young indie companies which are trying to touch the sky :D

Click on the image below and visit our SlideDB profile! 


thanks for watching! <3

ROLLING LEGEND ON SLIDE DB

Friday, February 20, 2015

ROLLING LEGEND - Episode 1 RELEASE

I'm very tired, we all are these days, but our dream is more tenacious of a mussel on a rock!
Strength abandon me as poetry apparently!
At least I'm happy, happy to have started this adventure with my amazing teammates, my friends!
Little Johnny, eager to know the world, is now out there and waiting to meet you.

So... Say hello!



https://itunes.apple.com/it/app/rolling-legend-episode-1/id893670894?mt=8


 Thanks for watching

ROLLING LEGEND - Episode 1 RELEASE