Now I'd like to talk about the backgrounds. At the beginning it was difficult to understand the needs of a game, I was only taking care of aesthetics issues instead of technical matters... I was a disaster! But slowly I started to follow the right path!
At first it was a triumph of objects, monsters, props as you can see below
It is a mess isn't it? So much stuff here!
The Level Designer was shocked thinking about the amount of memory needed to handle all this lol!
Definitely not good...
I drew hundreds of objects, assets and props, at first separate to give freedom to my friends, but freedom often means waste of time.
So I started to search for the balance between practicality and big special effects (joking) and my motto has become: "a few items, and great effect"
The result is "easy and quick"
It is more than an experiment, and we're improving controls and the performance to grant a more enjoyable game experience.
So stay tuned and follow us to have news about Johnny Marble and his friends!
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