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Showing posts with label screenshot. Show all posts
Showing posts with label screenshot. Show all posts

Wednesday, September 20, 2017

Three, two, one... IT’S SUSHI TIME!







Three, two, one... IT’S SUSHI TIME!





Art Dictator presso CRYsoft Development

4 articoli
This time, we fly to Japan! Our secret dream: my own, in particular! We're waiting for our Computer Genius to return to full-fledged work and since we just cannot stay without doing anything, in less than forty days we managed to produce a new little game! A month of work on my part, to draw the general concept art, the assets, a clean and functional interface, japanese themed icons and buttons and, of course, our mythic Sushi Master, Hidekazu Sensei!
After a rapid breafing (with coffee and cookies) we decided to mix our love for Sushi and Japan with a classical amongst puzzle games! 

The result is a fresh and funny manga-style puzzle game, apparently with a gameplay very easy to manage, but hard to master! 



Under the strict supervision of the sushi man HIDEKAZU, have a good time in realizing fast combinations in horizontal, vertical or oblique to clear the dishes on the table! Show to the Sensei your culinary skills and recreate the typical Japanese food with fish, eggs, Nori algae and vegetables. You can also invent YOUR OWN sushi and try to surprise Hidekazu. More trio you get, more combos (therefore more points) will be gained. The Sensei will gifts you with the precious wasabi, soy sauce or the delicious ginger from the Lands of the Rising Sun. Be a disciple is only the first step. Work hard, gain worthy aknowledgements by the Sensei and deal with who want steal your title on the billboard in order to become the MASTER OF SUSHI!


Available for iOS and Android!
⬇️ Download it from your favourite store! ⬇️

         

Three, two, one... IT’S SUSHI TIME!





Wednesday, March 11, 2015

Rolling Legend - episode1 Behind the scenes - Part I (backgrounds)

For me, Rolling Legend was, and still is, a huge job, my first real job as Game Artist and it took me a long time to figure out what to do and where to go... From the animations of the monsters in cartoon style, to the backgrounds literally built by pieces to be entrusted to the level designer to give them sense and logic!
Now I'd like to talk about the backgrounds. At the beginning it was difficult to understand the needs of a game, I was only taking care of aesthetics issues instead of technical matters... I was a disaster! But slowly I started to follow the right path!
At first it was a triumph of objects, monsters, props as you can see below

It is a mess isn't it? So much stuff here!
The Level Designer was shocked thinking about the amount of memory needed to handle all this lol!
Definitely not good...


I drew hundreds of objects, assets and props, at first separate to give freedom to my friends, but freedom often means waste of time.
So I started to search for the balance between practicality and big special effects (joking) and my motto has become: "a few items, and great effect"



Since I love to madness architecture and the great depth, I am convinced that the central perspective and symmetry were the best solution, to create decent effects of fake 3D, though with very basic shapes. 



The result is "easy and quick"









Someone told us that Rolling Legend is more like a console game (and we are planning to prepare some surprises on this topic) and that we aimed too far up, but whatever you think I really hope you'll enjoy its graphics!
It is more than an experiment, and we're improving controls and the performance to grant a more enjoyable game experience.


So stay tuned and follow us to have news about Johnny Marble and his friends!



https://itunes.apple.com/us/app/rolling-legend-episode-1/id893670894?l=it&ls=1&mt=8

Rolling Legend - episode1 Behind the scenes - Part I (backgrounds)


Tuesday, August 05, 2014

Rolling Legend - Game in Action

Before the release I want to show you some screenshots of the #gameinaction from the beta version (mark II)


Tell me what you think

























Thanks for watching!  

Thursday, July 24, 2014

Weekly Heroes in comparison!

This week for the new heading "Heroes in comparison" we put under the spotlight King Leonidas of Sparta
and King Johnnydas of Rollywood! Who will be the king of coolness?
We expect a battle to the death for the throne!
May the worthiest win!
 




See you the next week for another thrilling challenge!
Stay tuned and keep Rolling!



Sunday, April 27, 2014

DevDiary – April 2014 About Rolling Legend Graphics


Source: CRYsoftdev website/DevDiary



Hi folks! This is Frandalì from CRYsoft Team and for this month, I will be your interface with Rolling Legend's world, of which I am the proud "hand" (a role a bit dangerous though, because everything you see and you will interact with, is the result of my doodles. So if you ever get the urge to insult the game artist, you can blame me)!
This is my first experience in game design, and perhaps it is what characterizes the style of Rolling Legend, this bizarre world in which you will be called to fight improbable monsters and where you'll meet heroes almost ridiculous, who will lead you frame by frame, through the parodies of the biggest Hollywood blockbusters! Over the last few months you have got to peeking around our work thanks to regular publications of work in progress and ingame screenshots posted by my friends and colleagues and myself. Now, I'd like to tell you about the project from my point of view and tell you about the evolution of its graphics.
During the briefings over the first months of development, the ideas about the "look" were well-defined into the creators mind, but the hard part of the job was to give to the project a distinct and unique character to create something never seen before.
As I've already said I suppose I've been contacted because of the fact that I was completely ignorant about gamedev world. Although I have a lot of experience as illustrator and painter, about design specifically related to games I knew very little.
In the end it seemed sensible to me, pander to the delusions of almightiness of our CEO, even though it has been difficult at first, decipher his scribbles. You don't believe me? Here, look at the first idea of ​​our little Johnny, pulled out of the primordial soup in his head...

I know dear Alessandro, I'm a sadistic but, what can I say if not: "I'm sorry! I'm not bad I just draw that way"!

The hard thing was, to "think" in 3D and draw in 2d elements and landscapes (and therefore give the impression of depth), using the point of view of a gamer. I failed to get it for quite some time! I am hard on the uptake apparently...
(Oh goodness this is prehistory!) You have the privilege to behold the first draft of one of the game screens at the suggestion of Alessandro on the top of this image (what a bad girl I am!).


You will notice that I was still very far away from the general idea!
But RollingLegend's spirit lives in what surrounds me, I always have been good in drawing and capturing the reality, but a disaster in pure invention so, many things which come to life along with little Johnny, are something I've already seen or "caught" during a walk (see the palm trees? They are typical of the place where I live). But I was too attached to reality, I wouldn't ever reached a good cartoon style this way.
Then It came to help me the most important phrase popped out from dozens of brainstorming (I think I will adopt it as sacred motto of the game developer):
"If it makes you laugh, it works!"… and I began to enjoy myself!
I approached the idea of a new style with simple shapes, almost elementary so as to leave more room to the colours and especially their relationships, because that's what I care about above all: the relationship between colours. Because eye-catching shapes and special effects, are not the only trump card to create your own (cartoon) style. I was thinking about a cropped paper fashion in the first place, but it was even too flat than the one I had in my mind, with those shapes too sharp and anyway, not suitable.


Rolling Legend Mark 0
The search of our own style is continued for a bit and at last we reached what we were looking for.

Rolling Legend Mark 1


Rolling Legend Mark 2
Someone advised me to soften colours and contrast for a less aggressive result, to make it more attractive for a children audience, but I think we made a good job so far, especially with colours... and, after all, the "excesses" in Rolling Legend are like the cream on ice cream: a sort of "compendium"! So, we choose appropriate colours and light effects to create ambience for the backgrounds (as you can see below), then strong colours and outlines similar to those used in the comics for the props and the characters.


Night Landscape


By the way, I really enjoyed drawing Johnny's friends. Each character is a stereotype which unites positive characteristics and foibles of each of us, described with irony, of course... But if you have followed us during the past months, you sure know everything about them by now, so let's move on!

Characters sketches


A special place must be dedicated to the monsters… I love them! I enjoyed myself so much in drawing those funny and sometimes grotesque creatures animated frame by frame, by simple movements (well yes I'm improvising as cartoon animator).
They seem cute and harmless but don't underestimate them, they will give you hard times! 





I love them so much that, I was thinking about making a Rolling-Monster-Manual, the ©Rollinomicon, a crazy idea maybe, but below you can see a taste of a little bunch of monsters which includes the Big Guy of whom I can't speak about, for the moment ^_^

Rolling Legend Bestiary

A bunch of monsters

Now, it's time to focus on the assets and the props.In order to give uniformity and harmony to the project, we decided to create every element and all the textures for the assets and the props drawn by hand, with our peculiar style! Consider that each game world is constituted by ten levels, each level has dozens of original elements and objects: you can easily imagine how much time it takes for this job... the level designers are very busy trying to be as bad as possible, to make the things very difficult for the players! :D

Work in progress - background colour test, with Johnny























Work in progress - background colour test, with Johnny



Work in progress - background colour test, with Johnny






















 We also designed brand new, all the icons and buttons you'll use... but more about that in the next chapter of this DevDiary

Study for button
You've seen that we took care of every detail with love and dedication! we hope you will find the graphics of Rolling Legend original and attractive as well, we are doing our best to create something funny, enjoyable and unique on its genre!
So, It is time to say see you soon! But another word about the main hero of Rolling Legend our beloved Johnny Marble a quiet guy who doesn't care about appearances who addresses every situation with a smile and chutzpah, the good guy generous, and loyal, who can be in trouble sometimes, but eventually always does the right thing!
Who'd dare to deny that Johnny is a cute and adorable cheeky guy?





Thanks for watching!