[…] “My dear Sam. For thirteen months, we travelled together on the Quest to destroy the Ring. Neither of us could have known when we set out the conforts of the Shire that we would journey through the most desolate wasteland, so full of enemies and evil. How could we have known? For not even in his most dangerous of tales did Bilbo ever speak of the plains of despair and pits of darkness that we encountered.” […]
-Frodo Baggins, The Lord of the Rings
Yes, it has been a really long journey down the road indeed, but we did
it. Hi, this is Alessandro from CRYsoft Delopment. I think the quote I
used is quite perfect to describe what this huge project means to the
team.
I
was looking at our infrequent development diaries while I’m starting
writing this one and I just realized that an entire year has passed from
the project’s switch to the UNITY graphic
engine. Now we’re about to release Rolling Legend and every single step
we did it seems incredible for us. Looking at the entire project on his
full potential makes me, so as Aymen, Cristian, Francesca and Cristiano, proud like never before into our lives.
We filled the game itself with a fragment of every of us. We spent
several weeks to improve game performance on older devices and talking
about this I want to highlight the most important aspect to us: we want
an enjoyable experience for everyone, so we studied and created custom
assets management for almost every device we could test.
Rolling Legend release is, while I’m speaking to you, just a matter
of days. We planned the release initially on iOS system early this year,
then on Android platforms and last but not least for sure, on Windows
Phone 8. We need a bunch of days for the release on every platform due
the different management of some game features, like the social ones.
Rolling Legend release FEATURES
We
included into the first release many of the features we planned to add
while we were running against time. For this, I would personally thank
Aymen Mezni, our unstoppable tank coder who spent many, many days and
nights to tune even the tiniest aspects (you’ll never see them, but
there they are) of the interface and the game logics. Months ago I spent
several words to praise the incredible job of our art director
Francesca Velenosi, but when you’ll play Rolling Legend don’t forget
that the amazing music you’ll hear was composed by our music designer
Cristiano Ferr.. ahem TECNYOH who created cover tracks starting from original soundtracks. You will not believe what he has been able to do.
However, getting to the point and talking about Rolling Legend’s
features list, this is what we are glad and proudly present to
everybody.
– IT’S FREE AND FULL. Rolling Legend – EPISODE 1 Johnny goes to
Rollywood, comes for free and we don’t mean freemium but truly free. The
in-app purchases we included are the add-ons you’ll need if you want a
little help to achieve all game objectives and to discover every little
concealed secret. If you are a gamer who loves challenges you can enjoy
Rolling Legend without spend a cent.
-
ITS VISUAL IS AMAZING. It doesn’t matter if you use a low-end
smartphone or the ultimate device which enthrones into the stores, you
will play Rolling Legend with an incredible and scalable graphics. What
we achieved isn’t just a style exercise, we chose to realize the game
like you’ll see it ’cause we believe that the quality of artisanal 2D
games is quite over every production based on standard props. Every
single object you’ll see on the screen is hand drawn. The colours have
been carefully chosen according to certain stylistic choices in order to
maximize the visual effect of each background. A perfect balance
between style and technique.
-
ITS SOUNDTRACK ROCKS. We are indie developers and this often means low
budget and limited resources, but truth is we spend every single drop of
our potential into every project we get involved in. We were concerned
about music when we started working on Rolling Legend. We were concerned
about what choice would have been the best according to genre, and
style of the game we wanted to create. We needed music which meant
something to us, a music which reminded everybody that scene in that
movie, so we created as many cover tracks we needed to achieve this goal
and the result exceeded every expectations.
– IT’S FRESH AND INNOVATIVE. Our first goal as games developers is to
create amusement and to achieve this goal we had to build from ground
something new. Each of us is a player, everyone on his level and each of
us has loved his childhood games (all classics) so we started from
them to create Rolling Legend. We filled the game with all the best
ideas we have put together and you will find them into the game: incredible powers to unlock, epic Bosses fights, cute friends to save, paparazzi photos minigame (ndr. to gain extra Shiny ), character customization and much much more.
We didn’t forgot all the friends who helped us with tips criticism
and a lot of coffee! Before we go, we are glad to thank our fans and
supporters throughout the social platforms who spent time and patience
to spread news and various wip! We wish to embrace our little friend Mattia, Johnny’s voice and Rolling Legend’s first Big fan! Last but not least, we want to say thanks to Massogeppetto, our unstoppable “Gadget” man!
In the end what’s missing now is your feedback, so what are you waiting for?!
Grab your smartphones and enjoy playing Rolling Legend!
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