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Showing posts with label team. Show all posts
Showing posts with label team. Show all posts

Sunday, May 07, 2017

So long... And thanks for all the Bananas!

  • Listening to: Radio 
  • Reading: The HitchHiker's Guide To The Galaxy 
  • Watching: Kingsman-The Secret Service 
  • Playing: Space Max - Beta version 
  • Eating: Pizza 
  • Drinking: Coffee and Tea 

Here I am again! Though I haven't published anything for so long, little has changed. I'm still the Lead Artist and Art Dictator of the absurd and funny video games created by CRYsoft Development, drawing characters and assets as usual. It's been a long time since I'm not very active lately and many have definitely forgotten me. But starting over is never a bad thing, so here I am! Let's start again!
The last year has been very harsh and tough, but very important, to me and to us all.
It was a period of changes, successes and some bad lucks but we endured and we’re still here.
Our new game Space Max, is right behind the corner. Max is an adorable and somewhat mischievous monkey who is going to make a long journey in space to reach a distant planet where he will acquire a special superpower that will help him return home! But I won't go any further with the spoilers. I hope that anyone who will have the opportunity to play Space Max, will enjoy themselves in surpassing the records of friends and collecting the gears to get the most unlikely space suits;)
We ended up the main development and we entered the beta test to polish the game even more. We’re listening the feedback of everybody who decided to join the testing phase (talking about it, if you would help us to improve the game or just send some of your impressions please write at spacemax@crysoftdev.com).
Thanks to some “unexpected encounters” along the road, the launch has been delayed to May 10th 2017. This unexpected encounter was the meeting with the guys of redBit gamesa renowed games publisher from Rome (Italy), which really enjoyed Space Max and then decided to publish it.
So we're almost there, I'm a bit nervous as I always am when a project I've working on is about to be released.
I hope you guys will enjoy the Game, meanwhile I'll post some of the comix I made for advertising and for social media activities!
Until then...

So long... And thanks for all the Bananas!


Frandalì Out =)

Friday, May 02, 2014

#imindie

Source: CRYsoftdev/DevDiary

Have you ever wondered what the word means?

Oh of course we all know the meaning of "independent", but what does it really means, feel indie?
For us it is work 16/24 7/7, be in five and do the job of 15 people, eat a lot of junk food in front of a poorly performing computer, have fun planning the next devilry, to draw or to encode. Working with passion and always having your brain in motion, even while you're asleep and, of course, it means wasting hours and hours of sleep.
But above all, it is a way of being... being a part of a community made ​​up of unique and unconventional identities, proud to belong to themselves.
For this reason we want to leave our mark, our sign, with the #imindie tag and Colorado Johnny seems the perfect testimonial to spread our message, what do you think?


Be proud to belong to yourself!

#imindie

Get your #imindie badge and greetings card!

Join the community. ;)

#imindie 4#imindie 3#imindie 2
       
#imindie greetings1#imindie greetings2
  

 Follow us
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stay tuned and keep rolling!

Saturday, March 22, 2014

Need for feedBack!

:iconfrandali:Hi everyone!I need some feedbacks, by the "real people" about the graphics. All my friends and collaborators love me (because of my charming and funny way of being, not to mention my incredible artistic skills, of course! u_u ), so all the things I'm doing for Rolling Legend are wonderful, spectacular, the best!What I really need is raw judgement! So, what do you think about it, so far?

This has been the first draft of Rolling Legend's main poster! It's been a year by now...O_o Feeling old!

The pre-final layout of the main menù with the "sort-of-cinema-camera" buttons... Someone told me that the buttons are confusing and they not resemble cinema cameras... what do you think?


Main Menu
Once upon a time, in a beach far far away, a group of friends is having fun running in a race, but...
Please note that this is a comic strip, even though it has the game graphics, is a static image ^_^

Screenshot from the game in action

Screenshot from the game in action
Screenshot from the game in action

I'm trying to reach a colourful and funny game experience, so, is it "cartoonish" enough? All is well accepted, even the insults!
I've a sporting spirit Woohooooo!

Thanks for watching! :hug: :heart:



Wednesday, March 12, 2014

DevDiary – March 2014 Rolling Legend UNITY Evolution

Hi, this is Alessandro from CRYsoft Development. I’m the Project Manager of Rolling Legend and today I'd like to talk “DIRECTLY TO YOU” (Thanks Mr. Iwata) about the game main features, but before I want to show you the last masterpiece of our art director Francesca aka Frandalì.

Warball - Rolling Legend

Well, inspiration is almost clear. Isn’t it amazing?
This will be one of the available game worlds at launch of Rolling Legend. Something you saw over past months and more of these have yet to come, but I don’t want to spoil the surprise. Meanwhile we can speak about everything you sneaked on Facebook, Twitter and Google+ and we can deeply explain the mechanics of the game itself.


 


First of all some QA time. To people who asked this, Rolling Legend is an unusual running platform game about marbles. Everyone just played marbles once in childhood at beach, or into alleys, with friends. You know all about the rules of the original game, now, forget everything you think to know. We took the the Marbles Game bringing it into a toon version world filled in with comic mischief, movies and yes, “madness”. This is the premise of Rolling Legend. I would now answer a specific question about the graphic: this is the graphic of the game, not just promotional artwork. EVERYTHING you will see, interact and play with, is original and fully hand drawn by Francesca Velenosi, our art director. Rolling Legend is an eyes joy so as static as running, outstanding on every smartphone and tablet. About this i can confirm right now, thanks to Unity cross-platforming, it will be released into universal app on yours mobile devices and tablet (relative to every OS store), translated: download once and play everywhere. Speaking around movies, somebody asked me which ones will be included. We have chosen some of the most impressive, imaginary catching, epic, blockbusters of last 30 years. Some you can just view right there, about the others, well, you will have to “..follow the White Rabbit” …




Bringing the conversation to its core, the more pressing question has been: why would i play Rolling Legend? Answer is quite simple. Because it’s a game unique in his genre and more of this because it’s really funny. We’re offering everybody a game by old style flavour that you’ll love to play and replay, a game where graphic art and music melt each other so deeply to become pure visual digital art.
In the end the success key of Rolling Legend is the fun itself.



Sixpack suiteLet’s speak about game mechanics. I dare say that the concept is really simple. You will control Johnny, the chameleonic marble guy, the hero of Rolling Legend, like into a classic platform game.  Your objective is to save all your friends and to do this you’ll have to gather into each world as many “Shiny” stars as you can to find out the “kidnapper”. Does it sound easy? Remember 2 things: you are a marble not the “famous jumping plumber” neither an “heroic hedgehog”, this mean you will roll far and away if you aren’t careful to gain speed, second, enemies won’t give you rest into all over your quest. One last little detail: you’ll have little time to do everything because this is a race with no rules, but Johnny is an hero after all, the hero of Rolling Legend, so it can do it.
Many of you asked about Johnny’s clothes and this is the deal about Johnny itself, his dresses. Everytime Johnny will save one of his friends he will gain a new set of clothes, sometimes shirt, sometimes hats, sometimes glasses etc.
Every set of clothes give him a new power, so Johnny will be able to transform itself in a meteor or jump higher, or even to stop time. You will able to combine up to 2 powers together and make Johnny more incredible to reach inaccesible before places to gain stars or wipe out hard enemies in front of your path in one glimpse, or gain crazy light speed, and so on.
There is only one way to find out where you can get Johnny: “… Keep experimenting my son”
Thanks for watching! <3

Saturday, January 11, 2014

May I introduce you the CRYteam?


Ladies and Gentlemen,
allow me to introduce you the craziest teammates ever seen!

This curious group of marbles, half humans, half gamers, half creatives (three halves are perhaps too many, but not enough, especially because they are half crazy too), which last year met to create the most ramshackle team of developers, is very small but it has all is needed to ensure the fun! 





This is +Alessandro the "first half" of Rolling Legend's brain; the most efficient and fussy guy I've ever met. Although he is a man all of a piece, his brain is divided into 20 and this allows him to live days of 480 hours. Don't ask me how. Every crazy idea comes by him (and Cristian of course, I'll talk about him very soon). He's also the Level Designer, which means, he tries to content me and keep up with my whims and this is something extremely difficult! :D






There's Cristian, the dark (and elegant) side of the brain. 
The Graphic Engineer... his task is not only place in the right place (a play on words ha!) all my messes and give them sense, in fact, he keeps upright the logistics and the graphics architecture of our beloved creature! As the dark side, he's always ready to conspire in the shadows, with his other half, to drive me crazy... But he's a nice guy and a very good artist, despite what he says about himself! :P





This is Aymen-Pure Architect.
He knows no other way than this one: "01100010011010010110111
0011000010111001001111001"...
You can try to describe to him the beauty of a color or the feelings that arouses you in a thousand ways, and he always will look at you as the cow looks at the passing train on the prairie! The beauty of the "01" is above all! But he's the Master of the Code! He's also a faithfull mouth of truth! And with him, the fun is guaranteed!
:iconawesomedanceplz:






What can I say about our Cris (Tecnyoh) "The Music Baker"? He's a volcano! I'm proud to say that our musician rocks! Rolling Legend soundtrack rocks! Rolling Legend rocks...! Ehm... anyway... The nickname is not a mere coincidence! He churns out, fragrant, piece by piece, original music and not prepackaged assets! He and his headphones are one thing, as you can see, and they are doing an amazing job!







"And now, for something completely different" (thanks Pythons <3)...
The Hand! The labor, the low-rank manpower, even if I'm a delicate girl actually... I am the Pencil. So, if you have the urgency to insult the Art Director, feel free to talk to me! >_<
Now you can easily understand why I love being called Frandalì  (after a friend gave me the nickname for the first time), in honour of one of my favourite artists from whom I can dare to "take" only the mustache...





So, are we or are we not the most ramshackle team ever seen?

 Thanks for watching
Frandalì
 :happybounce::heart: