Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity. Charles Mingus
Thursday, January 30, 2014
Get ready!RollingLegend will overwhelm you! ;)
Etichette:
apps,
artwork,
crysoftdev,
devdiary,
gamedesign,
gamedev,
indiegame,
iOS,
MileyCyrus,
parodies,
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wreckingball
Thursday, January 16, 2014
Sketches and artworks on the go
Rolling Legend Episode1 - Johnny goes to Rollywood
A little glimpse of the work in progress: from sketches to colors
Brad - the coolest |
Marylin - the Beauty |
Sheldos - the Geek |
Because, sometimes, images are better than a thousand words ^_^
Thanks for watching
Frandalì's out
Etichette:
apps,
artwork,
assets,
background,
crysoftdev,
devdiary,
gamedesign,
gamedev,
indiegame,
iOS,
rollinglegend
Saturday, January 11, 2014
May I introduce you the CRYteam?
Ladies and Gentlemen,
allow me to introduce you the craziest teammates ever seen!
allow me to introduce you the craziest teammates ever seen!
This curious group of marbles, half humans, half gamers, half creatives (three halves are perhaps too many, but not enough, especially because they are half crazy too), which last year met to create the most ramshackle team of developers, is very small but it has all is needed to ensure the fun!
This is +Alessandro the "first half" of Rolling Legend's brain; the
most efficient and fussy guy I've ever met. Although he is a man all
of a piece, his brain is divided into 20 and this allows him to live
days of 480 hours. Don't ask me how. Every crazy idea comes by him (and Cristian of course, I'll talk about him very soon). He's also the Level Designer, which means, he tries to content me and keep up with my whims and this is something extremely difficult! :D
There's Cristian, the dark (and elegant) side of the brain.
The Graphic Engineer... his task is not only place in the right place (a
play on words ha!) all my messes and give them sense, in fact, he keeps upright the logistics and the graphics architecture of our beloved creature! As the dark side, he's always ready to conspire in the shadows, with his other half, to drive me crazy... But he's a nice guy and a very good artist, despite what he says about himself! :P
This is Aymen-Pure Architect.
He knows no other way than this one: "01100010011010010110111
0011000010111001001111001"...
0011000010111001001111001"...
You can try to describe to him the beauty of a color or the feelings that arouses you in a thousand ways, and he always will look at you as the cow looks at the passing train on the prairie! The beauty of the "01" is above all! But he's the Master of the Code! He's also a faithfull mouth of truth! And with him, the fun is guaranteed!
What can I say about our Cris (Tecnyoh) "The Music Baker"? He's a volcano! I'm proud to say that our musician rocks! Rolling Legend soundtrack rocks! Rolling Legend rocks...! Ehm... anyway... The nickname is not a mere coincidence! He churns out, fragrant, piece by piece, original music and not prepackaged assets! He and his headphones are one thing, as you can see, and they are doing an amazing job!
"And now, for something completely different" (thanks Pythons <3)...
The Hand! The labor, the low-rank manpower, even if I'm a delicate girl actually... I am the Pencil. So, if you have the urgency to insult the Art Director, feel free to talk to me! >_<
Now you can easily understand why I love being called Frandalì (after a friend gave me the nickname for the first time), in honour of one of my favourite artists from whom I can dare to "take" only the mustache...The Hand! The labor, the low-rank manpower, even if I'm a delicate girl actually... I am the Pencil. So, if you have the urgency to insult the Art Director, feel free to talk to me! >_<
So, are we or are we not the most ramshackle team ever seen? Thanks for watching Frandalì |
Etichette:
apps,
crysoftdev,
devdiary,
gamedesign,
gamedev,
indiegame,
introducing,
iOS,
rollinglegend,
team
Friday, January 10, 2014
DevDiary, Dec2013 Rolling Legend UNITY Renaissance
We’re back indeed!
It
has been a long time since August and we’re really sorry, but if you’re
the curious kind, you certainly have seen more than one thing changed
in our website.
First of all, the homepage is now fully dedicated to Rolling Legend.
Yes, it deserves this treatment, It’s our prodigious child, our pride, our masterpiece after all, and we want to show it to everyone, around the world, with style.
First of all, the homepage is now fully dedicated to Rolling Legend.
Yes, it deserves this treatment, It’s our prodigious child, our pride, our masterpiece after all, and we want to show it to everyone, around the world, with style.
Second,
now the site is fully mobile friendly, whatever your device, from
smartphones, to tablets to the old dear PC, now all of you will be able
to enjoy every single content, image, video, article. We work hard, and
still we'll do it to upgrade and improve the experience of everybody.
Thanks to anyone who sends a little feedback to advice us!
Third, we sincerely want to thank who asks, wants more, looks forward to receive more info, photos and videos, about Rolling Legend. We listened your voice, this motivates us to work hard more and more, unfortunately we weren't able to put together enough material to make a video of the game worthy of the name, but we gathered a lots of ingame shots to show.
So please take a look!
Thanks to anyone who sends a little feedback to advice us!
Third, we sincerely want to thank who asks, wants more, looks forward to receive more info, photos and videos, about Rolling Legend. We listened your voice, this motivates us to work hard more and more, unfortunately we weren't able to put together enough material to make a video of the game worthy of the name, but we gathered a lots of ingame shots to show.
So please take a look!
We know what we promised, but there's been some important changes to Rolling Legend's
basic design; this prevented us from getting to this appointment with
the material that we set ourselves. We don't need thousand words, we
only want to show you a symbol, a sign that represents the most
important change.
For
many of you who don't deal with video games's development, this will
means not much, but for those who are in the industry, this symbol
represents the evolution, the quantum leap that you want to give to your
project and to your ideas.
We’re talking about the graphics engine UNITY.
We’re talking about the graphics engine UNITY.
Let’s start from the beginning.
Rolling Legend was born and raised in the great ecosystem of cocos2d (another graphics engine with open source license ) and everything went smoothly and everything was great until we realized, through continuous and repeated performance tests on the alpha version, that we actually reached the outer limits of the capabilities of this robust, yet limited, graphics engine. Cocos2d is a great engine if you want to achieve yet another clone of Angry Birds or Cut the Rope, but its greatest strength is also its greatest weakness. So we decided to stop and think if we wanted to continue along the path of cocos2d, to compromise with the quality and the expectations we had promised to everyone, (including ourselves) or, citing the great game designer Shigeru Miyamoto, ” flip the table ”... We decided to flip the table .
Rolling Legend was born and raised in the great ecosystem of cocos2d (another graphics engine with open source license ) and everything went smoothly and everything was great until we realized, through continuous and repeated performance tests on the alpha version, that we actually reached the outer limits of the capabilities of this robust, yet limited, graphics engine. Cocos2d is a great engine if you want to achieve yet another clone of Angry Birds or Cut the Rope, but its greatest strength is also its greatest weakness. So we decided to stop and think if we wanted to continue along the path of cocos2d, to compromise with the quality and the expectations we had promised to everyone, (including ourselves) or, citing the great game designer Shigeru Miyamoto, ” flip the table ”... We decided to flip the table .
It
‘s so began a new brainstorm to identify the most suitable to our
needs, to complete Rolling Legend without compromise, but rather ”raise
the bar” of quality and possibilities. Thus, we come to the conclusion
that UNITY would have been our response to the needs of beauty, power and portability.
This change of route, so to say, it was not entirely painless anyway.
Everything we made so far with cocos2d was discarded as not importable or convertible in the new engine and this caused a problem: we had to rebuild from scratch in terms of design, everything that had been done and fixed, but...
Using UNITY now we can reach many more platforms and devices and this is a great achievement in terms of release rate of Rolling Legend for everyone!
This change of route, so to say, it was not entirely painless anyway.
Everything we made so far with cocos2d was discarded as not importable or convertible in the new engine and this caused a problem: we had to rebuild from scratch in terms of design, everything that had been done and fixed, but...
Using UNITY now we can reach many more platforms and devices and this is a great achievement in terms of release rate of Rolling Legend for everyone!
As
we write we have already planned to release in the same period, Rolling
Legend on both platforms iOS and Android. All devices in both systems
will be able to download and play, of course, according to their
capacity and performance.
That is not all.
We have re-imported each asset and sounds to bring the firsts to (almost) a native resolution of 720p and the seconds to a high quality, very close to the stereo audio cd.
This will involve two facts: shortly after the launch of Rolling Legend on current platforms, we will expand the offerings, making it available for BlackBerry and Windows Phone 8, then for PC, Mac and Linux. Still not satisfied?
Then get ready to play Rolling Legend on your Playstation 3, Xbox 360, Nintendo Wii and Nintendo WiiU!
That is not all.
We have re-imported each asset and sounds to bring the firsts to (almost) a native resolution of 720p and the seconds to a high quality, very close to the stereo audio cd.
This will involve two facts: shortly after the launch of Rolling Legend on current platforms, we will expand the offerings, making it available for BlackBerry and Windows Phone 8, then for PC, Mac and Linux. Still not satisfied?
Then get ready to play Rolling Legend on your Playstation 3, Xbox 360, Nintendo Wii and Nintendo WiiU!
By the time that's all, but stay tuned and follow us on Twitter and Facebook to receive more updates.
Meanwhile, we wish you a Happy New Year and as we say in the team:
Meanwhile, we wish you a Happy New Year and as we say in the team:
KEEP ROLLING!
Frandali the pencil
Etichette:
apps,
crysoftdev,
devdiary,
gamedesign,
gamedev,
indiegame,
iOS,
rollinglegend,
unity
Thursday, January 09, 2014
A Great Level Designer can make the difference! RL first World is ready!
Hi everyone!
I Just want to show you the Level Designer +Alessandro Filipponi (@Gawenary on twitter) great job!
This is "eye in the sky" aka me, giving you just a glimpse over the first world of Rolling Legend, background after background! ;) |
The deactivated Movieposter (game in action - screenshot) |
Placing monsters and obstacles ;) |
I'm so proud of our work! Stay tuned for more surprises! +CRYsoft Development
Thanks for watching <3
Frandalì's out
Etichette:
apps,
background,
crysoftdev,
gamedesign,
indiegame,
iOS,
rollinglegend
THE GRID: game design tests - because "being an artist" can be a problem ;)
Rolling Legend episode 1 - Johnny goes to RollywoodAs in a nice adventure movie, also our story begins in an ordinary day, carefree... |
The artist is a lonely, selfish Narcissus, although I don't see myself as an artist, but rather as an artisan of images (which argues in favor of everyone... I hate daffodils selfish), from the beginning of my adventure with CRYsoft Development as a game designer of Rolling Legend, I had hard times, arguing with the narcissist which lives in me. Working in team, being at the service of the group, was not a concept familiar to me, and it was at first, like living in a Grid. Because the painter, works alone...
The "artist" wants to put the signature at what he/she does, it is unlikely that a "lone" don't sign the shopping list if there's the occasion; it is a rooted tradition which after more than a year, I cannot get rid of, yet. Get rid of the urgency to sign any product of my pen... But often work in teams, it means don't put the signature and remain in the Grid. Everything is in the grid, from the gradient to the lines, each pixel must be in the right place and, above all else, must "weigh" the least! The pixel, the less it weighs, the better for everyone: for the level designer, the programmer, the musician... it must be so, otherwise your game is not in the Grid. The Grid was the stake, were the shears that clip the wings, the concrete blocks at the foot... "Who made me to do it?"
Now is the opportunity to get in trouble... The journey is long and the Grid, tidies up the pixels, but certainly not the thoughts ;)
Frandalì's out ^_^
Etichette:
crysoftdev,
gamedesign,
gamedev,
indiegame,
iOS,
rollinglegend
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