Because of the game mechanics (and various choices), in order to maintain high the game performance, I had to find a compromise between functionality and aesthetics, penalizing the depth exalting a cartoon and comic style, so a bit more flat. I became a juggler with the color contrasts :D
Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity. Charles Mingus
Tuesday, April 08, 2014
My first Concept art for Rolling Legend... one year ago!
Because of the game mechanics (and various choices), in order to maintain high the game performance, I had to find a compromise between functionality and aesthetics, penalizing the depth exalting a cartoon and comic style, so a bit more flat. I became a juggler with the color contrasts :D
Etichette:
artwork,
background,
crysoftdev,
devdiary,
gamedesign,
gamedev,
indiegame,
rollinglegend,
screenshot,
unity,
wip
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment