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Wednesday, September 20, 2017

Three, two, one... IT’S SUSHI TIME!







Three, two, one... IT’S SUSHI TIME!





Art Dictator presso CRYsoft Development

4 articoli
This time, we fly to Japan! Our secret dream: my own, in particular! We're waiting for our Computer Genius to return to full-fledged work and since we just cannot stay without doing anything, in less than forty days we managed to produce a new little game! A month of work on my part, to draw the general concept art, the assets, a clean and functional interface, japanese themed icons and buttons and, of course, our mythic Sushi Master, Hidekazu Sensei!
After a rapid breafing (with coffee and cookies) we decided to mix our love for Sushi and Japan with a classical amongst puzzle games! 

The result is a fresh and funny manga-style puzzle game, apparently with a gameplay very easy to manage, but hard to master! 



Under the strict supervision of the sushi man HIDEKAZU, have a good time in realizing fast combinations in horizontal, vertical or oblique to clear the dishes on the table! Show to the Sensei your culinary skills and recreate the typical Japanese food with fish, eggs, Nori algae and vegetables. You can also invent YOUR OWN sushi and try to surprise Hidekazu. More trio you get, more combos (therefore more points) will be gained. The Sensei will gifts you with the precious wasabi, soy sauce or the delicious ginger from the Lands of the Rising Sun. Be a disciple is only the first step. Work hard, gain worthy aknowledgements by the Sensei and deal with who want steal your title on the billboard in order to become the MASTER OF SUSHI!


Available for iOS and Android!
⬇️ Download it from your favourite store! ⬇️

         

Three, two, one... IT’S SUSHI TIME!





Wednesday, May 17, 2017

Space Max – Blast off with a smelly gas explosion!

Let's start wit the reviews😊

Thanks to EDAMAME REVIEWS




Space Max – Blast off with a smelly gas explosion!

Space Max by Tiny Games

If you were a monkey stranded on an asteroid way out in deep space, surrounded by a herd of floating Space-Cattle, what would you do to escape… Sound ridiculous? Well, today we’ve got a game about it…!
Space Max is a game based almost exactly on the situation described above. Besides a few large asteroids you’ll want to avoid, a bunch of metal gears you can collect to gain points and a bunch of bananas you will need to collect for “fuel” this game is pretty much what you’d expect... read the full review here 

Space Max – Blast off with a smelly gas explosion!

Want to give Space Max a try? The download link is just below
 


Let me know what you thought in the comments section and as always thanks for following


Tuesday, May 16, 2017

Space Max: The Unepic Space Odissey

   by FrandaliMay 16

  • Listening to: Classical Music 
  • Reading: The HitchHiker's Guide To The Galaxy 
  • Watching: Space Max Video Trailer (watch it in HD πŸ˜‰) 
  • Playing: Space Max 
  • Eating: Eggs & bacon 
  • Drinking: Tea


 Italy, May 10th, 2017 
Destination: Earth
Flatus Engine: ON.

Get ready for the noisy take-off! Help Max, the little Ape Astronaut to come home with his hi-tech jetpack featuring the famous and eco-friendly prototype energy. Jump through space thanks to this prodigious gas that will make you fly higher and higher!

After a crash landing on Cowa-426, our brave hero Max discovered that the only way to go home is by using the power of his powerful flatus. Help him collect metal scrap to build more powerful suits. But beware! Pay attention to space cows, asteroids, and terrible pitfalls hide by the universe.
Remember: you can only count on yourself. Do not be embarrassed, because in the end... better out, than inside!


SPACE MAX FEATURES
  • Space odyssey of unepic proportions with a fart flying monkey
  • Custom spacesuits to build up the ultimate uber ultra mega spacesuit
  • Gorgeous hand drawn graphic. Every, single, pixel
  • Crazy leaderboards to determinate the best farter in the World
FACTSHEET

Developer: CRYsoft Development based in San Benedetto del Tronto, Italy
Publisher: Tiny Games based in Rome, Italy
Release date: May 10, 2017
Platforms: iOS - Android
website: www.crysoftdev.com
regular price: FREE

SPAM POLICIES
Every reference to the word "fart" concerns the Android version of the game. Because of the restrictions imposed by Apple guidelines, we had to adapt the game to make it conform to the standards required for anti spam policies.

SPACE MAX CREDITS

Alessandro Filipponi – Project Manager
Alessandra Merlini – Localization & PR
Aymen Mezni – Lead Programmer
Cristiano Ferracuti – Music Composer
Francesca Velenosi – Art Dictator

Space Max: The Unepic Space Odissey



Teaser cartoon n° 1




Sunday, May 07, 2017

So long... And thanks for all the Bananas!

  • Listening to: Radio 
  • Reading: The HitchHiker's Guide To The Galaxy 
  • Watching: Kingsman-The Secret Service 
  • Playing: Space Max - Beta version 
  • Eating: Pizza 
  • Drinking: Coffee and Tea 

Here I am again! Though I haven't published anything for so long, little has changed. I'm still the Lead Artist and Art Dictator of the absurd and funny video games created by CRYsoft Development, drawing characters and assets as usual. It's been a long time since I'm not very active lately and many have definitely forgotten me. But starting over is never a bad thing, so here I am! Let's start again!
The last year has been very harsh and tough, but very important, to me and to us all.
It was a period of changes, successes and some bad lucks but we endured and we’re still here.
Our new game Space Max, is right behind the corner. Max is an adorable and somewhat mischievous monkey who is going to make a long journey in space to reach a distant planet where he will acquire a special superpower that will help him return home! But I won't go any further with the spoilers. I hope that anyone who will have the opportunity to play Space Max, will enjoy themselves in surpassing the records of friends and collecting the gears to get the most unlikely space suits;)
We ended up the main development and we entered the beta test to polish the game even more. We’re listening the feedback of everybody who decided to join the testing phase (talking about it, if you would help us to improve the game or just send some of your impressions please write at spacemax@crysoftdev.com).
Thanks to some “unexpected encounters” along the road, the launch has been delayed to May 10th 2017. This unexpected encounter was the meeting with the guys of redBit gamesa renowed games publisher from Rome (Italy), which really enjoyed Space Max and then decided to publish it.
So we're almost there, I'm a bit nervous as I always am when a project I've working on is about to be released.
I hope you guys will enjoy the Game, meanwhile I'll post some of the comix I made for advertising and for social media activities!
Until then...

So long... And thanks for all the Bananas!


FrandalΓ¬ Out =)

Wednesday, September 14, 2016

DevDiary – September 2016 Space Max and surroundings

12 settembre 2016 source: crysoftdev blog

Space Max is on the go!



Space Max...GO!
Space Max…GO!
Alessandro here. Summer passed (in Italy at least!) and so it went the hot temperatures, the infinite sweats and that PokΓ©mon Go craziness which hit the world in its best moment to go outdoor. This wouldn’t be a complaint about the game which literally kidnapped the scene to anything else, it gained its success. It deserved it. This is just an observation.
Yeah, be an indie developer it also means this: learn to recognize the movements of the market, understand other developers’ choices and finally choose the perfect timing to act fielding the result of his own laborsThis is an amateur, but useful, advice: don’t be too eager to throw your game out! You could have the best game in the videoludic’s history but if you release the game in the wrong moment all of your efforts will be wasted because your potential customers’ attention is elsewhere.
So we have patiently waited, debugging, improving and upgrading our game to make it better than ever.
Space Max game design

Finally we have planned the best moment to release our next game Space Max. The”right time” is this autumn and it will arrive on all of your iOS and Android devices. We have much boiling in our caldron, as much is the work to do yet. Despite Space Max will be a classic endless jumper, our ideas about it doesn’t, so nothing of literally classic will be included in the game, just the genre. Enjoy this little display of art and concept design!

This is just a little sneak peek of the maniacal work of our art director (ndr. dictator) Francesca Velenosi, but it is enough to understand the style and the attention to details we have used to Space Max. If you are eager for more updates until Space Max release follow Max’s stories on his official Twitter account for live news.
The other big news is that we took onboard an incredible skilled 3D Artist to raise the bar of our productions, because meanwhile we’re on the run to finish Space Max but we just started brainstorming of our next game and this one needed a graphical supercharge!

DevDiary – September 2016 Space Max and surroundings 

What can you expect do you say? My mouth is well shut, but i can throw at you few hints: this game will based on an old glory from the past, the gameplay will be fast and furious (it’s not a word game!), the game will include two multiplayer models. We want all of these features to be crazy impressive into our next game, so we chased this unlucky friend of us (:D i can be a very annoying person) until he has surrendered and he accepted to help us into this new adventure. Follow us on our official Twitter account into next months to know more!
Last but not least, mind this statement: “Soon we will give you the war that you always desired … “ so stay tuned.

Space Max - In Space You Are Not Alone
Alessandro out.

Sunday, September 04, 2016

Max conqueror of Cowa-426 wallpaper


A little gift for all my friends, I've make this wallpaper because I love this version of our Max, so cute and sweet



Max conqueror of Cowa-426 wallpaper

Thursday, September 01, 2016

Space Max - Game in progress

::INCOMING TRANSMISSION:: Emergency landing, repeat, emergency landing!

---Position: Unknown.
---Date: Unknown.
---ExtractionPod: Gone 
---Fuel: Just working on that... 


"Ehm..."
*clears his throat*
"Now that the flag is planted, I officially declare this planet colonized by the Traveler Monkeys!... 
Well, now how do I get home?


Space Max - Game in progress

Thursday, May 05, 2016

MatchYS on the Stores!

Find, match and play with your toys


Help Pauly to get rid the mess of his room before his mother Loretta comes home, but be careful because she will not be the least of his problems! You will have to sharpen your eyesight, be fast and prompt in this fast-paced puzzle game.
Pauly’s mom, Loretta, wants everything to be clean and tidy, before she gets back from shopping, so she entrusted his son the task of keeping in place the toys.

Easier said than done!

Will be Pauly able to put everything in order before his mother returns? 





MatchYS on the Stores!


Download                       Download                        Download                     Download


Saturday, April 02, 2016

MatchYS – Mobile Wallpapers






If you feel troublemaker as Terence, playful as Horatio or the heroes of the day as Pauly, download our Mobile Wallpapers with MatchYS’s characters, and bring us with you!
Don’t forget to follow MatchYS on Facebook and Twitter

Desktop Wallpaper 

Monday, January 18, 2016

DevDiary – January 2016 MatchYS and... the sense of life

_________________________________________

Hi everybody, this is Alessandro (and Francesca by the way :D) from CRYsoft Development and this month I would tell to you what's in the Schrodinger's box of our next year.
In the last few months we speak very little on these pages about WHAT we are really doing. Some of you could had read about our next project throught our Facebook Twitter accounts but this time i wouldn't speak only about MatchYS or development at all.

Many things have happened since this July, some of them have literally changed our way of being, well, US ..
I don't wanna to annoy all of you speaking about the "why" (it'll be too long and it doesn't concern our work itself, but the way we do it), but this speech is about the "what" is changed. First of all we changed our approch to development starting from how we think to it because, although we're all indies and this is really exciting, we have other jobs in our lives. No, this isn't our main job. We do it with all the love we can infuse into it cause we love it much more than our main jobs, but we need "real money" into "real life" to pay food, monthly bills and any other needs. We basked a little in the illusion of being able to disrupt our lives overnightbut now we're back with our feet on the groundWe are ready to make a difference, a realistic one.
Second, we changed our team a little. We met an incredible 3D digital artist on the road and together we'll realize our next step into development: we'll deliver to you new incredible, fun overload and visual jaw dropping games! Yeah, we have just started to brainstorm some really cool games we're going to develop into 2016.
Last but not least we changed our way to think at games themselves. Don't worry, we don't want to destroy the concept and ideas that many of you like. We speak about the general experience that you will have with our next games. It started with Skiddy, we created an essential interface, a fast pacing control system and a much more immersive gameplay without adding unnecessary buttons or complex instructions. You start the game and you enjoy yourself drifting with karts in just few taps. So be yet!
I will not bore you further then i give the floor to my young and eclectic padwan Francesca who will speak to you of our next project to come: MatchYS and maybe something more...
 Logo-SS

Hi! This is Francesca, now it's my turn to take the floor and introduce you the design of our new project. Indeed Alessandro made an excellent overview of what have been our most important changes within the team, especially of our new gamedev philosophy and I'm happy to intervene to tell you about our project, a pressure puzzle game set in Pauly's bedroom (Pauly is the little star of the game), who will have to tidying up his toys scattered all around, before his Mom come back! It will not be a simple game of pairs or aligning of objects in order to completing the levels; there will be surprises to make the gameplay more attactive and entertaining, with situations and characters which will bring confusion during the game. But about this we'll speak in a more detailed way later.
For now, I will focus on the graphics, which is also my area of ​​expertise, starting by the style made in CRYsoft 100%. We thought of a very colorful graphics as it is our custom by now, very simple minimal and vintage inspired, from the logo design (which refers to the old game of wooden cubes with imprinted letters that helps children compose the first words), to the characters as Pauly for which I took inspiration by old advertising 50's style.

Pauly

This time we handled the interface, according not only with aesthetics but mainly according with logistic issues, making it completely modular and subdivided in such a way that the elements are manageable on any type of device (although we cannot vouch for the thousands of types of screens and resolutions offered by Android devices :P).





As I mentioned earlier, there will be elements that will bring havoc throughout the game, to enliven it and make it less repetitive and fun, tien we've created the characters that will interact with the player during the game. So Terence, Pauly's little brother, won't wait anything other than entering the room and put it in a mess! If this happens and Loretta comes in for an "inspection", there will be trouble!

Terence

Loretta-interfaccia

As in other pressure puzzle games, time will be important to complete the levels and the "distracting elements" will help to vary the gameplay with their bonuses or maluses. The toys are the protagonists, with various categories from the type, by the colors and the materials they are made of. Recognize them in the heap won't be easy, but with a trained eye, the fun will be assured. Below there are examples that explain how to recognize objects based on their categories.

Tutorial
interfaccia-area-gioco

All of the toys at first sight are extremely colorful and chaotic as you can see in the image, and they are defined so as to have a wide range of objects to play with. We choose the primariy and secondary colours so as to have the main ones and their complementaries exalting each other. The variety of the objects is such that you will have many combinations and difficulties, thanks to the categories of the materials they are made of! We trust that MatchYS will be different from other Pressure Puzzle Games for its spirit and its setting; the mood is always what you would expect from CRYsoft: colorful and light-hearted, just as its members. There have been many changes during the year that has just ended, and lots are the projects that will keep us busy, while MatchYS is in the expert hands of our heroes Aymen and Alessandro. This year will be LITERALLY a bestial for us... from the feathered ones to the most mischievous, not to mention a certain "dirty dozen" that will involve you in a dirty work... but I do not want spoil the pleasure to discover more... I assure you there's lots of things to talk about, but not just yet!
We achieve our dreams, step by step among new and old friends and talking about old friends: there will be surprises for our little Johnny Marble and his gang!
So stay tuned and may the fun be with you πŸ––πŸ˜˜πŸ–– (sorry... I couldn't help it)!
Francesca and Alessandro out