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Friday, January 10, 2014

DevDiary, Dec2013 Rolling Legend UNITY Renaissance

We’re back indeed!Woohooooo! 
It has been a long time since August and we’re really sorry, but if you’re the curious kind, you certainly have seen more than one thing changed in our website.
First of all, the homepage is now fully dedicated to Rolling Legend.
Yes, it deserves this treatment, It’s our prodigious child, our pride, our masterpiece after all, and we want to show it to everyone, around the world, with style.

Shire-Rolling Legend Game in Action by Frandali
Game in action - screenshot


Loading by Frandali

Second, now the site is fully mobile friendly, whatever your device, from smartphones, to tablets to the old dear PC, now all of you will be able to enjoy every single content, image, video, article. We work hard, and still we'll do it to upgrade and improve the experience of everybody.
Thanks to anyone who sends a little feedback to advice us! :heart:
Third, we sincerely want to thank who asks, wants more, looks forward to receive more info, photos and videos, about Rolling Legend. We listened your voice, this motivates us to work hard more and more, unfortunately we weren't able to put together enough material to make a video of the game worthy of the name, but we gathered a lots of ingame shots to show.

So please take a look! :happybounce:

Brea2 by Frandali

Library-Rolling Legend Game in Action by Frandali


We know what we promised, but there's been some important changes to Rolling Legend's basic design; this prevented us from getting to this appointment with the material that we set ourselves. We don't need thousand words, we only want to show you a symbol, a sign that represents the most important change.


Unity_Cube
For many of you who don't deal with video games's development, this will means not much, but for those who are in the industry, this symbol represents the evolution, the quantum leap that you want to give to your project and to your ideas.
We’re talking about the graphics engine UNITY.
Let’s start from the beginning.
Rolling Legend was born and raised in the great ecosystem of cocos2d (another graphics engine with open source license ) and everything went smoothly and everything was great until we realized, through continuous and repeated performance tests on the alpha version, that we actually reached the outer limits of the capabilities of this robust, yet limited, graphics engine. Cocos2d is a great engine if you want to achieve yet another clone of Angry Birds or Cut the Rope, but its greatest strength is also its greatest weakness. So we decided to stop and think if we wanted to continue along the path of cocos2d, to compromise with the quality and the expectations we had promised to everyone, (including ourselves) or, citing the great game designer Shigeru Miyamoto, ” flip the table ”.
.. We decided to flip the table .
It ‘s so began a new brainstorm to identify the most suitable to our needs, to complete Rolling Legend without compromise, but rather ”raise the bar” of quality and possibilities. Thus, we come to the conclusion that UNITY would have been our response to the needs of beauty, power and portability.
This change of route, so to say, it was not entirely painless anyway.
Everything we made ​​so far with cocos2d was discarded as not importable or convertible in the new engine and this caused a problem: we had to rebuild from scratch in terms of design, everything that had been done and fixed, but...
Using UNITY now we can reach many more platforms and devices and this is a great achievement in terms of release rate of Rolling Legend for everyone!
As we write we have already planned to release in the same period, Rolling Legend on both platforms iOS and Android. All devices in both systems will be able to download and play, of course, according to their capacity and performance.
That is not all.
We have re-imported each asset and sounds to bring the firsts to (almost) a native resolution of 720p and the seconds to a high quality, very close to the stereo audio cd.
This will involve two facts: shortly after the launch of Rolling Legend on current platforms, we will expand the offerings, making it available for BlackBerry and Windows Phone 8, then for PC, Mac and Linux. Still not satisfied?

Then get ready to play Rolling Legend on your Playstation 3, Xbox 360, Nintendo Wii and Nintendo WiiU!
By the time that's all, but stay tuned and follow us on Twitter and Facebook to receive more updates.
Meanwhile, we wish you a Happy New Year and as we say in the team:

KEEP ROLLING!

Frandali the pencil :heart:

   

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