How #JohnnyMarble acquires and use his powers? Wearing them of course!
Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity. Charles Mingus
Showing posts with label facebook. Show all posts
Showing posts with label facebook. Show all posts
Sunday, August 17, 2014
Thursday, August 14, 2014
Rolling Legend Official FB Page
Finally Rolling Legend has its official FB page!
Follow us to have news about JohnnyMarble and his friends; explore the world of Rollywood to discover endless landscapes in which fight against the weirdest Bosses and their strange Minions!
Don't forget to collect as many "shinies" as possible and that it's a race against the clock... will you be brave and fast enough to reach the finish line before your friends?
Rolling Legend Official FB Page
Thanks for watching and Keep Rollin'!
Etichette:
crysoftdev,
devdiary,
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gamedesign,
gamedev,
houmour,
illustrator,
imindie,
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iOS,
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Thursday, August 07, 2014
CRYsoftdev, thank you
The Rolling Legend‘s release date is approaching and
the nervousness has been replaced by a fatigue which maybe will never
leave me, but whatever happens, I’m glad I took this train, which will
take me I don’t know where… thank you guys, my friends and teammates! We
will reach the moon together!
Self portrait with moustache and moon – 2014
And don’t forget to follow me FranzinaV ^_^
Ago 07, 2014
by Poisonous Francy
Etichette:
Art,
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crysoftdev,
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gamedesign,
gamedev,
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imindie,
indiegame,
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Friday, May 02, 2014
#imindie
Source: CRYsoftdev/DevDiary
Oh of course we all know the meaning of "independent", but what does it really means, feel indie?
Have you ever wondered what the word means?
Oh of course we all know the meaning of "independent", but what does it really means, feel indie?
For us it is work 16/24 7/7, be in five and do the job of 15 people, eat a lot of junk food in front of a poorly performing computer, have fun planning the next devilry, to draw or to encode.
Working with passion and always having your brain in motion, even while
you're asleep and, of course, it means wasting hours and hours of
sleep.
But above all, it is a way of being... being a part of a community made up of unique and unconventional identities, proud to belong to themselves.
For this reason we want to leave our mark, our sign, with the #imindie tag and Colorado Johnny seems the perfect testimonial to spread our message, what do you think?
Be proud to belong to yourself!
Get your #imindie badge and greetings card!
Join the community. ;)
Follow us
stay tuned and keep rolling!
Etichette:
Art,
artwork,
background,
crysoftdev,
devdiary,
facebook,
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gamedev,
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Wednesday, March 12, 2014
DevDiary – March 2014 Rolling Legend UNITY Evolution
Hi, this is Alessandro
from CRYsoft Development. I’m the Project Manager of Rolling Legend and
today I'd like to talk “DIRECTLY TO YOU” (Thanks Mr. Iwata) about the game
main features, but before I want to show you the last masterpiece of our art
director Francesca aka Frandalì.
Well, inspiration is almost clear. Isn’t it amazing?
This will be one of the available game worlds at launch of Rolling
Legend. Something you saw over past months and more of these have yet to
come, but I don’t want to spoil the surprise. Meanwhile we can speak about
everything you sneaked on Facebook, Twitter and Google+ and we can deeply explain the mechanics of the game itself.
First
of all some QA time. To people who asked this, Rolling Legend is an
unusual running platform game about marbles. Everyone just played
marbles once in childhood at beach, or into alleys, with friends. You
know all about the rules of the original game, now, forget everything you think to
know. We took the the Marbles Game bringing it into a toon version world filled in with comic mischief, movies and yes, “madness”.
This is the premise of Rolling Legend. I would now answer a specific
question about the graphic: this is the graphic of the game, not just promotional artwork.
EVERYTHING you will see, interact and play with, is original and fully
hand drawn by Francesca Velenosi, our art director. Rolling Legend is an
eyes joy so as static as running, outstanding on every smartphone and
tablet. About this i can confirm right now, thanks to Unity cross-platforming, it will be released into universal app on yours mobile devices and tablet (relative to every OS store), translated: download once and play everywhere.
Speaking around movies, somebody asked me which ones will be included.
We have chosen some of the most impressive, imaginary catching, epic,
blockbusters of last 30 years. Some you can just view right there, about
the others, well, you will have to “..follow the White Rabbit” …
Bringing the conversation to its core, the more pressing question has
been: why would i play Rolling Legend? Answer is quite simple. Because
it’s a game unique in his genre and more of this because it’s really
funny. We’re offering everybody a game by old style flavour that you’ll
love to play and replay, a game where graphic art and music melt each
other so deeply to become pure visual digital art.
In the end the success key of Rolling Legend is the fun itself.
Let’s speak about game mechanics. I dare say that the concept is really
simple. You will control Johnny, the chameleonic marble guy, the hero of
Rolling Legend, like into a classic platform game. Your objective is
to save all your friends and to do this you’ll have to gather into each
world as many “Shiny” stars as you can to find out the “kidnapper”. Does
it sound easy? Remember 2 things: you are a marble not the “famous
jumping plumber” neither an “heroic hedgehog”, this mean you will roll
far and away if you aren’t careful to gain speed, second, enemies won’t
give you rest into all over your quest. One last little detail: you’ll
have little time to do everything because this is a race with no rules,
but Johnny is an hero after all, the hero of Rolling Legend, so it can
do it.
Many
of you asked about Johnny’s clothes and this is the deal about Johnny
itself, his dresses. Everytime Johnny will save one of his friends he
will gain a new set of clothes, sometimes shirt, sometimes hats,
sometimes glasses etc.
Every set of clothes give him a new power,
so Johnny will be able to transform itself in a meteor or jump higher,
or even to stop time. You will able to combine up to 2 powers together
and make Johnny more incredible to reach inaccesible before places to
gain stars or wipe out hard enemies in front of your path in one
glimpse, or gain crazy light speed, and so on.
There is only one way to find out where you can get Johnny: “… Keep experimenting my son”
Thanks for watching! <3
Etichette:
apps,
artwork,
assets,
crysoftdev,
devdiary,
facebook,
gamedesign,
gamedev,
indiegame,
iOS,
rollinglegend,
team,
unity,
wip
Monday, March 03, 2014
Johnny awaits...
Etichette:
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artwork,
crysoftdev,
devdiary,
facebook,
gamedesign,
gamedev,
indiegame,
iOS,
rollinglegend,
unity,
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Tuesday, February 18, 2014
CRYsoft facebook Official Page
We have big plans, great ambitions, and we want to share what we do with love and passion with all of you. For this, we have also created the official page on Facebook. If you too love little Johnny and his gang, go at facebook.com/crysoftdev and click "like"

Thanks for watching
Etichette:
apps,
crysoftdev,
devdiary,
facebook,
gamedev,
indiegame,
iOS,
rollinglegend,
unity
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